From b2f9da4113a7c80586ce3c0e7a916a40f0c63f04 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 5 Apr 2024 16:54:10 +0200 Subject: [PATCH] Fix default diffuse color value when importing material --- Source/Engine/ContentImporters/CreateMaterial.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Engine/ContentImporters/CreateMaterial.cpp b/Source/Engine/ContentImporters/CreateMaterial.cpp index d253da981..96cfe6ce2 100644 --- a/Source/Engine/ContentImporters/CreateMaterial.cpp +++ b/Source/Engine/ContentImporters/CreateMaterial.cpp @@ -166,14 +166,14 @@ CreateAssetResult CreateMaterial::Create(CreateAssetContext& context) // Diffuse + Mask ShaderGraphNode<>* diffuseTextureNode; - AddInput(layer, meta, MaterialGraphBoxes::Color, options.Diffuse.Texture, options.Diffuse.Color, Color::White, Float2::Zero, &diffuseTextureNode); + AddInput(layer, meta, MaterialGraphBoxes::Color, options.Diffuse.Texture, options.Diffuse.Color, Color::Black, Float2::Zero, &diffuseTextureNode); if (diffuseTextureNode && options.Diffuse.HasAlphaMask) { CONNECT(layer->Root->Boxes[static_cast(MaterialGraphBoxes::Mask)], diffuseTextureNode->Boxes[5]); } // Emissive - AddInput(layer, meta, MaterialGraphBoxes::Emissive, options.Emissive.Texture, options.Emissive.Color, Color::Transparent, Float2(0, 200)); + AddInput(layer, meta, MaterialGraphBoxes::Emissive, options.Emissive.Texture, options.Emissive.Color, Color::Black, Float2(0, 200)); // Opacity AddInput(layer, meta, MaterialGraphBoxes::Opacity, options.Opacity.Texture, options.Opacity.Value, 1.0f, Float2(0, 400));