diff --git a/Source/Engine/Networking/INetworkObject.h b/Source/Engine/Networking/INetworkObject.h
index 1eed87703..e53348e34 100644
--- a/Source/Engine/Networking/INetworkObject.h
+++ b/Source/Engine/Networking/INetworkObject.h
@@ -1,4 +1,4 @@
-// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
+// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
@@ -8,7 +8,7 @@
///
/// Interface for objects for network replication to receive additional events.
///
-API_INTERFACE(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API INetworkObject
+API_INTERFACE(Namespace="FlaxEngine.Networking") class FLAXENGINE_API INetworkObject
{
DECLARE_SCRIPTING_TYPE_MINIMAL(INetworkObject);
public:
diff --git a/Source/Engine/Networking/INetworkSerializable.h b/Source/Engine/Networking/INetworkSerializable.h
index c976b42c9..7c27db63b 100644
--- a/Source/Engine/Networking/INetworkSerializable.h
+++ b/Source/Engine/Networking/INetworkSerializable.h
@@ -1,4 +1,4 @@
-// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
+// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
@@ -10,7 +10,7 @@ class NetworkStream;
///
/// Interface for values and objects that can be serialized/deserialized for network replication.
///
-API_INTERFACE(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API INetworkSerializable
+API_INTERFACE(Namespace="FlaxEngine.Networking") class FLAXENGINE_API INetworkSerializable
{
DECLARE_SCRIPTING_TYPE_MINIMAL(INetworkSerializable);
public:
diff --git a/Source/Engine/Networking/NetworkClient.h b/Source/Engine/Networking/NetworkClient.h
index 8b47fa248..a6b9e2bf9 100644
--- a/Source/Engine/Networking/NetworkClient.h
+++ b/Source/Engine/Networking/NetworkClient.h
@@ -10,7 +10,7 @@
///
/// High-level network client object (local or connected to the server).
///
-API_CLASS(sealed, NoSpawn, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkClient final : public ScriptingObject
+API_CLASS(sealed, NoSpawn, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkClient final : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(NetworkClient);
friend class NetworkManager;
diff --git a/Source/Engine/Networking/NetworkManager.h b/Source/Engine/Networking/NetworkManager.h
index f76f53d59..192d67655 100644
--- a/Source/Engine/Networking/NetworkManager.h
+++ b/Source/Engine/Networking/NetworkManager.h
@@ -45,7 +45,7 @@ API_STRUCT(Namespace="FlaxEngine.Networking", NoDefault) struct NetworkClientCon
///
/// High-level networking manager for multiplayer games.
///
-API_CLASS(static, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkManager
+API_CLASS(static, Namespace="FlaxEngine.Networking", Attributes="DebugCommand") class FLAXENGINE_API NetworkManager
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkManager);
public:
diff --git a/Source/Engine/Networking/NetworkPeer.h b/Source/Engine/Networking/NetworkPeer.h
index 26593c902..e72811698 100644
--- a/Source/Engine/Networking/NetworkPeer.h
+++ b/Source/Engine/Networking/NetworkPeer.h
@@ -11,7 +11,7 @@
///
/// Low-level network peer class. Provides server-client communication functions, message processing and sending.
///
-API_CLASS(sealed, NoSpawn, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkPeer final : public ScriptingObject
+API_CLASS(sealed, NoSpawn, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkPeer final : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkPeer, ScriptingObject);
diff --git a/Source/Engine/Networking/NetworkReplicationHierarchy.h b/Source/Engine/Networking/NetworkReplicationHierarchy.h
index b58602254..0704c0c6c 100644
--- a/Source/Engine/Networking/NetworkReplicationHierarchy.h
+++ b/Source/Engine/Networking/NetworkReplicationHierarchy.h
@@ -14,7 +14,7 @@ class Actor;
///
/// Network replication hierarchy object data.
///
-API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API NetworkReplicationHierarchyObject
+API_STRUCT(NoDefault, Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkReplicationHierarchyObject
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkReplicationObjectInfo);
@@ -59,7 +59,7 @@ inline uint32 GetHash(const NetworkReplicationHierarchyObject& key)
///
/// Bit mask for NetworkClient list (eg. to selectively send object replication).
///
-API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API NetworkClientsMask
+API_STRUCT(NoDefault, Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkClientsMask
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkClientsMask);
@@ -109,7 +109,7 @@ API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API
///
/// Network replication hierarchy output data to send.
///
-API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchyUpdateResult : public ScriptingObject
+API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchyUpdateResult : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationHierarchyUpdateResult, ScriptingObject);
friend class NetworkInternal;
@@ -178,7 +178,7 @@ public:
///
/// Base class for the network objects replication hierarchy nodes. Contains a list of objects.
///
-API_CLASS(Abstract, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationNode : public ScriptingObject
+API_CLASS(Abstract, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationNode : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationNode, ScriptingObject);
@@ -240,7 +240,7 @@ inline uint32 GetHash(const Int3& key)
///
/// Network replication hierarchy node with 3D grid spatialization. Organizes static objects into chunks to improve performance in large worlds.
///
-API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationGridNode : public NetworkReplicationNode
+API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationGridNode : public NetworkReplicationNode
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationGridNode, NetworkReplicationNode);
~NetworkReplicationGridNode();
@@ -273,7 +273,7 @@ public:
/// Defines the network objects replication hierarchy (tree structure) that controls chunking and configuration of the game objects replication.
/// Contains only 'owned' objects. It's used by the networking system only on a main thread.
///
-API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchy : public NetworkReplicationNode
+API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchy : public NetworkReplicationNode
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationHierarchy, NetworkReplicationNode);
};
diff --git a/Source/Engine/Networking/NetworkReplicator.h b/Source/Engine/Networking/NetworkReplicator.h
index 0b9da2c28..a67e1dd29 100644
--- a/Source/Engine/Networking/NetworkReplicator.h
+++ b/Source/Engine/Networking/NetworkReplicator.h
@@ -28,7 +28,7 @@ API_ENUM(Namespace="FlaxEngine.Networking") enum class NetworkObjectRole : byte
///
/// High-level networking replication system for game objects.
///
-API_CLASS(static, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicator
+API_CLASS(static, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicator
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkReplicator);
friend class NetworkReplicatorInternal;
@@ -39,7 +39,7 @@ public:
///
/// Enables verbose logging of the networking runtime. Can be used to debug problems of missing RPC invoke or object replication issues.
///
- API_FIELD() static bool EnableLog;
+ API_FIELD(Attributes="DebugCommand") static bool EnableLog;
#endif
///
diff --git a/Source/Engine/Networking/NetworkStream.h b/Source/Engine/Networking/NetworkStream.h
index 73cb2eff8..37b8c6f17 100644
--- a/Source/Engine/Networking/NetworkStream.h
+++ b/Source/Engine/Networking/NetworkStream.h
@@ -11,7 +11,7 @@ class INetworkSerializable;
///
/// Objects and values serialization stream for sending data over network. Uses memory buffer for both read and write operations.
///
-API_CLASS(sealed, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkStream final : public ScriptingObject, public ReadStream, public WriteStream
+API_CLASS(sealed, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkStream final : public ScriptingObject, public ReadStream, public WriteStream
{
DECLARE_SCRIPTING_TYPE(NetworkStream);
private: