Merge branch 'AutoCollision' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AutoCollision

This commit is contained in:
Wojtek Figat
2025-04-13 21:33:04 +02:00

View File

@@ -28,6 +28,26 @@ namespace FlaxEditor.SceneGraph.Actors
private Transform _selectionPointsTransform;
private Model _selectionPointsModel;
/// <summary>
/// Wether the model of the static model is one of the primitive models.
/// </summary>
public bool IsPrimitive
{
get
{
Model model = ((StaticModel)Actor).Model;
if (!model)
return false;
string modelPath = model.Path;
return modelPath.EndsWith("/Primitives/Cube.flax", StringComparison.Ordinal) ||
modelPath.EndsWith("/Primitives/Sphere.flax", StringComparison.Ordinal) ||
modelPath.EndsWith("/Primitives/Plane.flax", StringComparison.Ordinal) ||
modelPath.EndsWith("/Primitives/Capsule.flax", StringComparison.Ordinal);
}
}
/// <inheritdoc />
public StaticModelNode(Actor actor)
: base(actor)
@@ -101,12 +121,41 @@ namespace FlaxEditor.SceneGraph.Actors
{
base.OnContextMenu(contextMenu, window);
// Check that every selected node is a primitive...
var selection = Array.Empty<SceneGraphNode>();
if (window is SceneTreeWindow)
selection = Editor.Instance.SceneEditing.Selection.ToArray();
else if (window is PrefabWindow prefabWindow)
selection = prefabWindow.Selection.ToArray();
bool autoOptionEnabled = true;
foreach (var node in selection)
{
if (node is not StaticModelNode staticModelNode)
continue;
if (!((StaticModel)staticModelNode.Actor).Model)
continue;
if (!staticModelNode.IsPrimitive)
{
autoOptionEnabled = false;
break;
}
}
var menu = contextMenu.AddChildMenu("Add collider");
menu.Enabled = ((StaticModel)Actor).Model != null;
menu.ContextMenu.AddButton("Box", () => OnAddCollider(window, CreateBox));
menu.ContextMenu.AddButton("Sphere", () => OnAddCollider(window, CreateSphere));
menu.ContextMenu.AddButton("Convex", () => OnAddCollider(window, CreateConvex));
menu.ContextMenu.AddButton("Triangle Mesh", () => OnAddCollider(window, CreateTriangle));
var b = menu.ContextMenu.AddButton("Auto", () => OnAddCollider(window, CreateAuto));
b.TooltipText = "Add the best fitting collider to every model that uses an in-built Editor primitive.";
// ... and if not, disable the "Auto" option
b.Enabled = autoOptionEnabled;
b = menu.ContextMenu.AddButton("Box", () => OnAddCollider(window, CreateBox));
b.TooltipText = "Add a box collider to every selected model that will auto resize based on the model bounds.";
b = menu.ContextMenu.AddButton("Sphere", () => OnAddCollider(window, CreateSphere));
b.TooltipText = "Add a sphere collider to every selected model that will auto resize based on the model bounds.";
b = menu.ContextMenu.AddButton("Convex", () => OnAddCollider(window, CreateConvex));
b.TooltipText = "Generate and add a convex collider for every selected model.";
b = menu.ContextMenu.AddButton("Triangle Mesh", () => OnAddCollider(window, CreateTriangle));
b.TooltipText = "Generate and add a triangle mesh collider for every selected model.";
}
/// <inheritdoc />
@@ -151,6 +200,50 @@ namespace FlaxEditor.SceneGraph.Actors
private delegate void Spawner(Collider collider);
private delegate void CreateCollider(StaticModel actor, Spawner spawner, bool singleNode);
private void CreateAuto(StaticModel actor, Spawner spawner, bool singleNode)
{
// Special case for in-built Editor models that can use analytical collision
Model model = actor.Model;
var modelPath = model.Path;
if (modelPath.EndsWith("/Primitives/Cube.flax", StringComparison.Ordinal))
{
var collider = new BoxCollider
{
Transform = actor.Transform,
};
spawner(collider);
}
else if (modelPath.EndsWith("/Primitives/Sphere.flax", StringComparison.Ordinal))
{
var collider = new SphereCollider
{
Transform = actor.Transform,
};
spawner(collider);
collider.LocalTransform = Transform.Identity;
}
else if (modelPath.EndsWith("/Primitives/Plane.flax", StringComparison.Ordinal))
{
spawner(new BoxCollider
{
Transform = actor.Transform,
Size = new Float3(100.0f, 100.0f, 1.0f),
});
}
else if (modelPath.EndsWith("/Primitives/Capsule.flax", StringComparison.Ordinal))
{
var collider = new CapsuleCollider
{
Transform = actor.Transform,
Radius = 25.0f,
Height = 50.0f,
};
spawner(collider);
collider.LocalPosition = new Vector3(0, 50.0f, 0);
collider.LocalOrientation = Quaternion.Euler(0, 0, 90.0f);
}
}
private void CreateBox(StaticModel actor, Spawner spawner, bool singleNode)
{
var collider = new BoxCollider
@@ -227,50 +320,6 @@ namespace FlaxEditor.SceneGraph.Actors
createdNodes.Add(colliderNode);
};
// Special case for in-built Editor models that can use analytical collision
var modelPath = model.Path;
if (modelPath.EndsWith("/Primitives/Cube.flax", StringComparison.Ordinal))
{
var collider = new BoxCollider
{
Transform = actor.Transform,
};
spawner(collider);
continue;
}
if (modelPath.EndsWith("/Primitives/Sphere.flax", StringComparison.Ordinal))
{
var collider = new SphereCollider
{
Transform = actor.Transform,
};
spawner(collider);
collider.LocalTransform = Transform.Identity;
continue;
}
if (modelPath.EndsWith("/Primitives/Plane.flax", StringComparison.Ordinal))
{
spawner(new BoxCollider
{
Transform = actor.Transform,
Size = new Float3(100.0f, 100.0f, 1.0f),
});
continue;
}
if (modelPath.EndsWith("/Primitives/Capsule.flax", StringComparison.Ordinal))
{
var collider = new CapsuleCollider
{
Transform = actor.Transform,
Radius = 25.0f,
Height = 50.0f,
};
spawner(collider);
collider.LocalPosition = new Vector3(0, 50.0f, 0);
collider.LocalOrientation = Quaternion.Euler(0, 0, 90.0f);
continue;
}
createCollider(actor, spawner, selection.Length == 1);
}