Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in
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@@ -25,6 +25,7 @@ private:
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byte _vertexColorsCount;
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Array<Color32> _vertexColorsData[MODEL_MAX_LODS];
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GPUBuffer* _vertexColorsBuffer[MODEL_MAX_LODS];
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Model* _residencyChangedModel = nullptr;
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public:
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@@ -182,6 +183,7 @@ private:
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void OnModelChanged();
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void OnModelLoaded();
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void OnModelResidencyChanged();
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void UpdateBounds();
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public:
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@@ -199,4 +201,6 @@ protected:
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// [ModelInstanceActor]
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void OnTransformChanged() override;
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void OnEnable() override;
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void OnDisable() override;
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};
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