Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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@@ -69,7 +69,8 @@ namespace FlaxEditor.Gizmo
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if (_vertexBuffer == null)
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{
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_vertexBuffer = new GPUBuffer();
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var desc = GPUBufferDescription.Vertex(sizeof(Float3), 4);
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var layout = GPUVertexLayout.Get([new VertexElement(VertexElement.Types.Position, 0, 0, false, PixelFormat.R32G32B32_Float)]);
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var desc = GPUBufferDescription.Vertex(layout, sizeof(Float3), 4);
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_vertexBuffer.Init(ref desc);
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}
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if (_indexBuffer == null)
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