Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader

#3044 #2667
This commit is contained in:
Wojtek Figat
2024-12-15 22:10:45 +01:00
parent 666efb7675
commit b3f37ca041
66 changed files with 786 additions and 579 deletions

View File

@@ -67,9 +67,15 @@ void DynamicBuffer::Dispose()
Data.Resize(0);
}
void DynamicVertexBuffer::SetLayout(GPUVertexLayout* layout)
{
_layout = layout;
SAFE_DELETE_GPU_RESOURCE(_buffer);
}
void DynamicVertexBuffer::InitDesc(GPUBufferDescription& desc, int32 numElements)
{
desc = GPUBufferDescription::Vertex(_stride, numElements, GPUResourceUsage::Dynamic);
desc = GPUBufferDescription::Vertex(_layout, _stride, numElements, GPUResourceUsage::Dynamic);
}
void DynamicIndexBuffer::InitDesc(GPUBufferDescription& desc, int32 numElements)