Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader

#3044 #2667
This commit is contained in:
Wojtek Figat
2024-12-15 22:10:45 +01:00
parent 666efb7675
commit b3f37ca041
66 changed files with 786 additions and 579 deletions

View File

@@ -151,6 +151,7 @@ public:
/// <summary>
/// Init from model vertices array
/// [Deprecated on 28.04.2023, expires on 01.01.2024]
/// </summary>
/// <param name="vertices">Array of vertices</param>
/// <param name="verticesCount">Amount of vertices</param>
@@ -158,6 +159,7 @@ public:
/// <summary>
/// Init from model vertices array
/// [Deprecated on 28.04.2023, expires on 01.01.2024]
/// </summary>
/// <param name="vertices">Array of vertices</param>
/// <param name="verticesCount">Amount of vertices</param>
@@ -182,6 +184,7 @@ public:
/// <summary>
/// Init from model vertices array
/// [Deprecated on 28.04.2023, expires on 01.01.2024]
/// </summary>
/// <param name="vb0">Array of data for vertex buffer 0</param>
/// <param name="vb1">Array of data for vertex buffer 1</param>