Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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@@ -151,6 +151,7 @@ public:
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/// <summary>
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/// Init from model vertices array
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/// [Deprecated on 28.04.2023, expires on 01.01.2024]
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/// </summary>
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/// <param name="vertices">Array of vertices</param>
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/// <param name="verticesCount">Amount of vertices</param>
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@@ -158,6 +159,7 @@ public:
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/// <summary>
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/// Init from model vertices array
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/// [Deprecated on 28.04.2023, expires on 01.01.2024]
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/// </summary>
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/// <param name="vertices">Array of vertices</param>
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/// <param name="verticesCount">Amount of vertices</param>
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@@ -182,6 +184,7 @@ public:
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/// <summary>
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/// Init from model vertices array
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/// [Deprecated on 28.04.2023, expires on 01.01.2024]
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/// </summary>
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/// <param name="vb0">Array of data for vertex buffer 0</param>
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/// <param name="vb1">Array of data for vertex buffer 1</param>
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