Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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@@ -12,7 +12,7 @@ class GPUShaderProgram;
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/// <summary>
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/// The runtime version of the shaders cache supported by the all graphics back-ends. The same for all the shader cache formats (easier to sync and validate).
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/// </summary>
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#define GPU_SHADER_CACHE_VERSION 10
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#define GPU_SHADER_CACHE_VERSION 11
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/// <summary>
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/// The GPU resource with shader programs that can run on the GPU and are able to perform rendering calculation using textures, vertices and other resources.
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@@ -134,7 +134,8 @@ public:
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protected:
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GPUShaderProgram* GetShader(ShaderStage stage, const StringAnsiView& name, int32 permutationIndex) const;
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virtual GPUShaderProgram* CreateGPUShaderProgram(ShaderStage type, const GPUShaderProgramInitializer& initializer, byte* cacheBytes, uint32 cacheSize, MemoryReadStream& stream) = 0;
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virtual GPUShaderProgram* CreateGPUShaderProgram(ShaderStage type, const GPUShaderProgramInitializer& initializer, Span<byte> bytecode, MemoryReadStream& stream) = 0;
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static GPUVertexLayout* ReadVertexLayout(MemoryReadStream& stream);
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public:
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// [GPUResource]
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