Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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@@ -14,7 +14,7 @@ class GPUShaderNull : public GPUShader
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protected:
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// [GPUShader]
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GPUShaderProgram* CreateGPUShaderProgram(ShaderStage type, const GPUShaderProgramInitializer& initializer, byte* cacheBytes, uint32 cacheSize, MemoryReadStream& stream) override
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GPUShaderProgram* CreateGPUShaderProgram(ShaderStage type, const GPUShaderProgramInitializer& initializer, Span<byte> bytecode, MemoryReadStream& stream) override
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{
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return nullptr;
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}
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