Fix WebGPU in non-Debug builds

This commit is contained in:
Wojtek Figat
2026-03-06 14:45:00 +01:00
parent 6fcc963cf6
commit b408a8ce21
6 changed files with 44 additions and 43 deletions

View File

@@ -76,6 +76,8 @@ void GPUContextWebGPU::FrameBegin()
_renderPassDirty = false;
_pipelineDirty = false;
_bindGroupDirty = false;
_viewportDirty = false;
_scissorRectDirty = false;
_indexBufferDirty = false;
_vertexBufferDirty = false;
_indexBuffer32Bit = false;
@@ -479,15 +481,13 @@ void GPUContextWebGPU::EndQuery(uint64 queryID)
void GPUContextWebGPU::SetViewport(const Viewport& viewport)
{
_viewport = viewport;
if (_renderPass && !_renderPassDirty)
wgpuRenderPassEncoderSetViewport(_renderPass, viewport.X, viewport.Y, viewport.Width, viewport.Height, viewport.MinDepth, viewport.MaxDepth);
_viewportDirty = true;
}
void GPUContextWebGPU::SetScissor(const Rectangle& scissorRect)
{
_scissorRect = scissorRect;
if (_renderPass && !_renderPassDirty)
wgpuRenderPassEncoderSetScissorRect(_renderPass, (uint32_t)scissorRect.GetX(), (uint32_t)scissorRect.GetY(), (uint32_t)scissorRect.GetWidth(), (uint32_t)scissorRect.GetHeight());
_scissorRectDirty = true;
}
void GPUContextWebGPU::SetDepthBounds(float minDepth, float maxDepth)
@@ -880,6 +880,16 @@ void GPUContextWebGPU::OnDrawCall()
// Invalidate bind groups (layout might change)
_bindGroupDirty = true;
}
if (_scissorRectDirty)
{
_scissorRectDirty = false;
wgpuRenderPassEncoderSetScissorRect(_renderPass, (uint32_t)_scissorRect.GetX(), (uint32_t)_scissorRect.GetY(), (uint32_t)_scissorRect.GetWidth(), (uint32_t)_scissorRect.GetHeight());
}
if (_viewportDirty)
{
_viewportDirty = false;
wgpuRenderPassEncoderSetViewport(_renderPass, _viewport.X, _viewport.Y, _viewport.Width, _viewport.Height, _viewport.MinDepth, _viewport.MaxDepth);
}
if (_indexBufferDirty && _indexBuffer.Buffer)
{
_indexBufferDirty = false;
@@ -1054,12 +1064,6 @@ void GPUContextWebGPU::FlushRenderPass()
// Apply pending state
if (_stencilRef != 0)
wgpuRenderPassEncoderSetStencilReference(_renderPass, _stencilRef);
auto scissorRect = _scissorRect;
if (scissorRect != Rectangle(0, 0, attachmentSize.Width, attachmentSize.Height))
wgpuRenderPassEncoderSetScissorRect(_renderPass, (uint32_t)scissorRect.GetX(), (uint32_t)scissorRect.GetY(), (uint32_t)scissorRect.GetWidth(), (uint32_t)scissorRect.GetHeight());
auto viewport = _viewport;
if (viewport != Viewport(Float2(attachmentSize.Width, attachmentSize.Height)))
wgpuRenderPassEncoderSetViewport(_renderPass, viewport.X, viewport.Y, viewport.Width, viewport.Height, viewport.MinDepth, viewport.MaxDepth);
// Auto-dirty pipeline when new render pass starts
if (_pipelineState)
@@ -1069,6 +1073,8 @@ void GPUContextWebGPU::FlushRenderPass()
_bindGroupDirty = true;
if (_blendFactorSet)
_blendFactorDirty = true;
_scissorRectDirty |= _scissorRect != Rectangle(0, 0, attachmentSize.Width, attachmentSize.Height);
_viewportDirty |= _viewport != Viewport(Float2(attachmentSize.Width, attachmentSize.Height));
}
void GPUContextWebGPU::FlushBindGroup()