Merge branch 'master' into sdl_platform

# Conflicts:
#	Source/Editor/GUI/Docking/DockHintWindow.cs
#	Source/Editor/Options/InterfaceOptions.cs
This commit is contained in:
2025-09-07 19:02:09 +03:00
74 changed files with 1530 additions and 416 deletions

View File

@@ -749,6 +749,15 @@ namespace FlaxEditor.CustomEditors
}
}
private Actor FindActor(CustomEditor editor)
{
if (editor.Values[0] is Actor actor)
return actor;
if (editor.ParentEditor != null)
return FindActor(editor.ParentEditor);
return null;
}
private Actor FindPrefabRoot(CustomEditor editor)
{
if (editor.Values[0] is Actor actor)
@@ -767,32 +776,35 @@ namespace FlaxEditor.CustomEditors
return FindPrefabRoot(actor.Parent);
}
private SceneObject FindObjectWithPrefabObjectId(Actor actor, ref Guid prefabObjectId)
private SceneObject FindObjectWithPrefabObjectId(Actor actor, ref Guid prefabObjectId, Actor endPoint)
{
var visited = new HashSet<Actor>();
return FindObjectWithPrefabObjectId(actor, ref prefabObjectId, endPoint, visited);
}
private SceneObject FindObjectWithPrefabObjectId(Actor actor, ref Guid prefabObjectId, Actor endPoint, HashSet<Actor> visited)
{
if (visited.Contains(actor) || actor is Scene || actor == endPoint)
return null;
if (actor.PrefabObjectID == prefabObjectId)
return actor;
for (int i = 0; i < actor.ScriptsCount; i++)
{
if (actor.GetScript(i).PrefabObjectID == prefabObjectId)
{
var a = actor.GetScript(i);
if (a != null)
return a;
}
var script = actor.GetScript(i);
if (script != null && script.PrefabObjectID == prefabObjectId)
return script;
}
for (int i = 0; i < actor.ChildrenCount; i++)
{
if (actor.GetChild(i).PrefabObjectID == prefabObjectId)
{
var a = actor.GetChild(i);
if (a != null)
return a;
}
var child = actor.GetChild(i);
if (child != null && child.PrefabObjectID == prefabObjectId)
return child;
}
return null;
// Go up in the hierarchy
return FindObjectWithPrefabObjectId(actor.Parent, ref prefabObjectId, endPoint, visited);
}
/// <summary>
@@ -826,7 +838,7 @@ namespace FlaxEditor.CustomEditors
}
var prefabObjectId = referenceSceneObject.PrefabObjectID;
var prefabInstanceRef = FindObjectWithPrefabObjectId(prefabInstanceRoot, ref prefabObjectId);
var prefabInstanceRef = FindObjectWithPrefabObjectId(FindActor(this), ref prefabObjectId, prefabInstanceRoot);
if (prefabInstanceRef == null)
{
Editor.LogWarning("Missing prefab instance reference in the prefab instance. Cannot revert to it.");

View File

@@ -63,6 +63,11 @@ namespace FlaxEditor.CustomEditors
/// Indication of if the properties window is locked on specific objects.
/// </summary>
public bool LockSelection { get; set; }
/// <summary>
/// Gets the scene editing context.
/// </summary>
public ISceneEditingContext SceneContext { get; }
}
/// <summary>

View File

@@ -1,8 +1,5 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Actions;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.CustomEditors.Elements;
@@ -10,12 +7,14 @@ using FlaxEditor.GUI;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Scripting;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using FlaxEngine.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
namespace FlaxEditor.CustomEditors.Dedicated
{
@@ -240,6 +239,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
node.TextColor = Color.OrangeRed;
node.Text = Utilities.Utils.GetPropertyNameUI(removed.PrefabObject.GetType().Name);
}
// Removed Actor
else if (editor is RemovedActorDummy removedActor)
{
node.TextColor = Color.OrangeRed;
node.Text = $"{removedActor.PrefabObject.Name} ({Utilities.Utils.GetPropertyNameUI(removedActor.PrefabObject.GetType().Name)})";
}
// Actor or Script
else if (editor.Values[0] is SceneObject sceneObject)
{
@@ -295,16 +300,40 @@ namespace FlaxEditor.CustomEditors.Dedicated
// Not used
}
}
private class RemovedActorDummy : CustomEditor
{
/// <summary>
/// The removed prefab object (from the prefab default instance).
/// </summary>
public Actor PrefabObject;
/// <summary>
/// The prefab instance's parent.
/// </summary>
public Actor ParentActor;
/// <summary>
/// The order of the removed actor in the parent.
/// </summary>
public int OrderInParent;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
// Not used
}
}
private TreeNode ProcessDiff(CustomEditor editor, bool skipIfNotModified = true)
{
// Special case for new Script added to actor
if (editor.Values[0] is Script script && !script.HasPrefabLink)
// Special case for new Script or child actor added to actor
if ((editor.Values[0] is Script script && !script.HasPrefabLink) || (editor.Values[0] is Actor a && !a.HasPrefabLink))
return CreateDiffNode(editor);
// Skip if no change detected
var isRefEdited = editor.Values.IsReferenceValueModified;
if (!isRefEdited && skipIfNotModified)
if (!isRefEdited && skipIfNotModified && editor is not ScriptsEditor)
return null;
TreeNode result = null;
@@ -359,6 +388,44 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
}
// Compare child actors for removed actors.
if (editor is ActorEditor && editor.Values.HasReferenceValue && editor.Values.ReferenceValue is Actor prefabObjectActor)
{
var thisActor = editor.Values[0] as Actor;
for (int i = 0; i < prefabObjectActor.ChildrenCount; i++)
{
var prefabActorChild = prefabObjectActor.Children[i];
if (thisActor == null)
continue;
bool isRemoved = true;
for (int j = 0; j < thisActor.ChildrenCount; j++)
{
var actorChild = thisActor.Children[j];
if (actorChild.PrefabObjectID == prefabActorChild.PrefabObjectID)
{
isRemoved = false;
break;
}
}
if (isRemoved)
{
var dummy = new RemovedActorDummy
{
PrefabObject = prefabActorChild,
ParentActor = thisActor,
OrderInParent = prefabActorChild.OrderInParent,
};
var child = CreateDiffNode(dummy);
if (result == null)
result = CreateDiffNode(editor);
result.AddChild(child);
}
}
}
if (editor is ScriptsEditor && result != null && result.ChildrenCount == 0)
return null;
return result;
}
@@ -438,6 +505,15 @@ namespace FlaxEditor.CustomEditors.Dedicated
Presenter.BuildLayoutOnUpdate();
}
private static void GetAllPrefabObjects(List<object> objects, Actor actor)
{
objects.Add(actor);
objects.AddRange(actor.Scripts);
var children = actor.Children;
foreach (var child in children)
GetAllPrefabObjects(objects, child);
}
private void OnDiffRevert(CustomEditor editor)
{
// Special case for removed Script from actor
@@ -459,6 +535,22 @@ namespace FlaxEditor.CustomEditors.Dedicated
return;
}
// Special case for reverting removed Actors
if (editor is RemovedActorDummy removedActor)
{
Editor.Log("Reverting removed actor changes to prefab (adding it)");
var parentActor = removedActor.ParentActor;
var restored = parentActor.AddChild(removedActor.PrefabObject.GetType());
var prefabId = parentActor.PrefabID;
var prefabObjectId = removedActor.PrefabObject.PrefabObjectID;
string data = JsonSerializer.Serialize(removedActor.PrefabObject);
JsonSerializer.Deserialize(restored, data);
Presenter.Owner.SceneContext.Spawn(restored, parentActor, removedActor.OrderInParent);
Actor.Internal_LinkPrefab(FlaxEngine.Object.GetUnmanagedPtr(restored), ref prefabId, ref prefabObjectId);
return;
}
// Special case for new Script added to actor
if (editor.Values[0] is Script script && !script.HasPrefabLink)
{
@@ -470,8 +562,37 @@ namespace FlaxEditor.CustomEditors.Dedicated
return;
}
// Special case for new Actor added to actor
if (editor.Values[0] is Actor a && !a.HasPrefabLink)
{
Editor.Log("Reverting added actor changes to prefab (removing it)");
editor.RevertToReferenceValue();
// TODO: Keep previous selection.
var context = Presenter.Owner.SceneContext;
context.Select(SceneGraph.SceneGraphFactory.FindNode(a.ID));
context.DeleteSelection();
return;
}
if (Presenter.Undo != null && Presenter.Undo.Enabled)
{
var thisActor = (Actor)Values[0];
var rootActor = thisActor.IsPrefabRoot ? thisActor : thisActor.GetPrefabRoot();
var prefabObjects = new List<object>();
GetAllPrefabObjects(prefabObjects, rootActor);
using (new UndoMultiBlock(Presenter.Undo, prefabObjects, "Revert to Prefab"))
{
editor.RevertToReferenceValue();
editor.RefreshInternal();
}
}
else
{
editor.RevertToReferenceValue();
editor.RefreshInternal();
}
}
}
}

View File

@@ -106,7 +106,6 @@ namespace FlaxEditor.CustomEditors.Editors
_linkButton = new Button
{
BackgroundBrush = new SpriteBrush(Editor.Instance.Icons.Link32),
Parent = LinkedLabel,
Width = 18,
Height = 18,
@@ -189,6 +188,7 @@ namespace FlaxEditor.CustomEditors.Editors
_linkButton.SetColors(backgroundColor);
_linkButton.BorderColor = _linkButton.BorderColorSelected = _linkButton.BorderColorHighlighted = Color.Transparent;
_linkButton.TooltipText = LinkValues ? "Unlinks scale components from uniform scaling" : "Links scale components for uniform scaling";
_linkButton.BackgroundBrush = new SpriteBrush(LinkValues ? Editor.Instance.Icons.Link32 : Editor.Instance.Icons.BrokenLink32);
}
}

View File

@@ -70,7 +70,9 @@ namespace FlaxEditor.CustomEditors.Editors
menu.ItemsContainer.RemoveChildren();
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Paste", linkedEditor.Paste);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
b = menu.AddButton("Paste", linkedEditor.Paste);
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
menu.AddSeparator();
@@ -404,8 +406,10 @@ namespace FlaxEditor.CustomEditors.Editors
var menu = new ContextMenu();
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
var paste = menu.AddButton("Paste", linkedEditor.Paste);
paste.Enabled = linkedEditor.CanPaste;
paste.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
if (_canReorder)
{
@@ -741,6 +745,34 @@ namespace FlaxEditor.CustomEditors.Editors
cloned[srcIndex] = tmp;
SetValue(cloned);
}
/// <summary>
/// Duplicates the list item.
/// </summary>
/// <param name="index">The index to duplicate.</param>
public void Duplicate(int index)
{
if (IsSetBlocked)
return;
var count = Count;
var newValues = Allocate(count + 1);
var oldValues = (IList)Values[0];
for (int i = 0; i <= index; i++)
{
newValues[i] = oldValues[i];
}
newValues[index + 1] = Utilities.Utils.CloneValue(oldValues[index]);
for (int i = index + 1; i < count; i++)
{
newValues[i + 1] = oldValues[i];
}
SetValue(newValues);
}
/// <summary>
/// Shifts the specified item at the given index and moves it through the list to the other item. It supports undo.

View File

@@ -14,6 +14,9 @@ namespace FlaxEditor.CustomEditors.GUI
public class PropertiesList : PanelWithMargins
{
// TODO: sync splitter for whole presenter
private const float SplitterPadding = 15;
private const float EditorsMinWidthRatio = 0.4f;
/// <summary>
/// The splitter size (in pixels).
@@ -25,6 +28,7 @@ namespace FlaxEditor.CustomEditors.GUI
private Rectangle _splitterRect;
private bool _splitterClicked, _mouseOverSplitter;
private bool _cursorChanged;
private bool _hasCustomSplitterValue;
/// <summary>
/// Gets or sets the splitter value (always in range [0; 1]).
@@ -66,6 +70,26 @@ namespace FlaxEditor.CustomEditors.GUI
UpdateSplitRect();
}
private void AutoSizeSplitter()
{
if (_hasCustomSplitterValue || !Editor.Instance.Options.Options.Interface.AutoSizePropertiesPanelSplitter)
return;
Font font = Style.Current.FontMedium;
float largestWidth = 0f;
for (int i = 0; i < _element.Labels.Count; i++)
{
Label currentLabel = _element.Labels[i];
Float2 dimensions = font.MeasureText(currentLabel.Text);
float width = dimensions.X + currentLabel.Margin.Left + SplitterPadding;
largestWidth = Mathf.Max(largestWidth, width);
}
SplitterValue = Mathf.Clamp(largestWidth / Width, 0, 1 - EditorsMinWidthRatio);
}
private void UpdateSplitRect()
{
_splitterRect = new Rectangle(Mathf.Clamp(_splitterValue * Width - SplitterSize * 0.5f, 0.0f, Width), 0, SplitterSize, Height);
@@ -122,6 +146,7 @@ namespace FlaxEditor.CustomEditors.GUI
SplitterValue = location.X / Width;
Cursor = CursorType.SizeWE;
_cursorChanged = true;
_hasCustomSplitterValue = true;
}
else if (_mouseOverSplitter)
{
@@ -195,6 +220,7 @@ namespace FlaxEditor.CustomEditors.GUI
// Refresh
UpdateSplitRect();
PerformLayout(true);
AutoSizeSplitter();
}
/// <inheritdoc />