Merge branch 'master' into sdl_platform
# Conflicts: # Source/Editor/GUI/Docking/DockHintWindow.cs # Source/Editor/Options/InterfaceOptions.cs
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@@ -663,10 +663,7 @@ namespace FlaxEditor.Viewport
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if ((view.Flags & ViewFlags.PhysicsDebug) != 0 || view.Mode == ViewMode.PhysicsColliders)
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{
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foreach (var actor in _debugDrawActors)
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{
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if (actor is Collider c && c.IsActiveInHierarchy)
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DebugDraw.DrawColliderDebugPhysics(c, renderContext.View);
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}
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DebugDraw.DrawDebugPhysics(actor, renderContext.View);
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}
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// Draw lights debug
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