Add optional async scene drawing and improve stability
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@@ -472,6 +472,11 @@ API_STRUCT(NoDefault) struct RenderContextBatch
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/// </summary>
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API_FIELD() Array<uint64, InlinedAllocation<8>> WaitLabels;
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/// <summary>
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/// Enables using async tasks via Job System when performing drawing.
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/// </summary>
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API_FIELD() bool EnableAsync = true;
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RenderContextBatch() = default;
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RenderContextBatch(SceneRenderTask* task);
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RenderContextBatch(const RenderContext& context);
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