Format more engine code
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@@ -135,21 +135,21 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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// Check if this node needs a state container
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switch (n->GroupID)
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{
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// Tools
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// Tools
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case 7:
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switch (n->TypeID)
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{
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// Time
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// Time
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case 5:
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ADD_BUCKET(AnimationBucketInit);
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break;
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}
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break;
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// Animation
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// Animation
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case 9:
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switch (n->TypeID)
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{
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// Output
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// Output
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case 1:
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_rootNode = n;
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if (_rootNode->Values.Count() < 1)
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@@ -158,16 +158,16 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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_rootNode->Values[0] = (int32)RootMotionMode::NoExtraction;
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}
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break;
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// Animation
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// Animation
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case 2:
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ADD_BUCKET(AnimationBucketInit);
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n->Assets[0] = (Asset*)Content::LoadAsync<Animation>((Guid)n->Values[0]);
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break;
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// Blend with Mask
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// Blend with Mask
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case 11:
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n->Assets[0] = (Asset*)Content::LoadAsync<SkeletonMask>((Guid)n->Values[1]);
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break;
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// Multi Blend 1D
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// Multi Blend 1D
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case 12:
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{
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ADD_BUCKET(MultiBlendBucketInit);
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@@ -183,7 +183,7 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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Sorting::SortArray(n->Data.MultiBlend1D.IndicesSorted, ANIM_GRAPH_MULTI_BLEND_MAX_ANIMS, &SortMultiBlend1D, n);
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break;
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}
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// Multi Blend 2D
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// Multi Blend 2D
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case 13:
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{
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ADD_BUCKET(MultiBlendBucketInit);
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@@ -239,13 +239,13 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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break;
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}
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// Blend Pose
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// Blend Pose
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case 14:
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{
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ADD_BUCKET(BlendPoseBucketInit);
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break;
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}
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// State Machine
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// State Machine
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case 18:
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{
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ADD_BUCKET(StateMachineBucketInit);
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@@ -261,7 +261,7 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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break;
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}
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// Entry
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// Entry
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case 19:
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{
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const auto entryTargetId = (int32)n->Values[0];
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@@ -273,7 +273,7 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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_rootNode = entryTarget;
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break;
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}
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// State
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// State
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case 20:
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{
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// Load the graph
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@@ -370,19 +370,19 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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break;
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}
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// State Output
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// State Output
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case 21:
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{
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_rootNode = n;
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break;
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}
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// Rule Output
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// Rule Output
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case 22:
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{
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_rootNode = n;
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break;
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}
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// Animation Graph Function
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// Animation Graph Function
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case 24:
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{
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auto& data = n->Data.AnimationGraphFunction;
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@@ -401,9 +401,9 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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data.Graph = LoadSubGraph(graphData.Get(), graphData.Length(), TEXT("Animation Graph Function"));
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break;
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}
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// Transform Node (local/model space)
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// Get Node Transform (local/model space)
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// IK Aim, Two Bone IK
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// Transform Node (local/model space)
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// Get Node Transform (local/model space)
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// IK Aim, Two Bone IK
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case 25:
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case 26:
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case 28:
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@@ -418,7 +418,7 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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data.NodeIndex = -1;
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break;
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}
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// Copy Node
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// Copy Node
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case 27:
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{
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auto& data = n->Data.CopyNode;
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@@ -442,7 +442,7 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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}
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}
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break;
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// Custom
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// Custom
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case 13:
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{
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// Clear data
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