Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -135,21 +135,21 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
// Check if this node needs a state container
switch (n->GroupID)
{
// Tools
// Tools
case 7:
switch (n->TypeID)
{
// Time
// Time
case 5:
ADD_BUCKET(AnimationBucketInit);
break;
}
break;
// Animation
// Animation
case 9:
switch (n->TypeID)
{
// Output
// Output
case 1:
_rootNode = n;
if (_rootNode->Values.Count() < 1)
@@ -158,16 +158,16 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
_rootNode->Values[0] = (int32)RootMotionMode::NoExtraction;
}
break;
// Animation
// Animation
case 2:
ADD_BUCKET(AnimationBucketInit);
n->Assets[0] = (Asset*)Content::LoadAsync<Animation>((Guid)n->Values[0]);
break;
// Blend with Mask
// Blend with Mask
case 11:
n->Assets[0] = (Asset*)Content::LoadAsync<SkeletonMask>((Guid)n->Values[1]);
break;
// Multi Blend 1D
// Multi Blend 1D
case 12:
{
ADD_BUCKET(MultiBlendBucketInit);
@@ -183,7 +183,7 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
Sorting::SortArray(n->Data.MultiBlend1D.IndicesSorted, ANIM_GRAPH_MULTI_BLEND_MAX_ANIMS, &SortMultiBlend1D, n);
break;
}
// Multi Blend 2D
// Multi Blend 2D
case 13:
{
ADD_BUCKET(MultiBlendBucketInit);
@@ -239,13 +239,13 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
break;
}
// Blend Pose
// Blend Pose
case 14:
{
ADD_BUCKET(BlendPoseBucketInit);
break;
}
// State Machine
// State Machine
case 18:
{
ADD_BUCKET(StateMachineBucketInit);
@@ -261,7 +261,7 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
break;
}
// Entry
// Entry
case 19:
{
const auto entryTargetId = (int32)n->Values[0];
@@ -273,7 +273,7 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
_rootNode = entryTarget;
break;
}
// State
// State
case 20:
{
// Load the graph
@@ -370,19 +370,19 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
break;
}
// State Output
// State Output
case 21:
{
_rootNode = n;
break;
}
// Rule Output
// Rule Output
case 22:
{
_rootNode = n;
break;
}
// Animation Graph Function
// Animation Graph Function
case 24:
{
auto& data = n->Data.AnimationGraphFunction;
@@ -401,9 +401,9 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
data.Graph = LoadSubGraph(graphData.Get(), graphData.Length(), TEXT("Animation Graph Function"));
break;
}
// Transform Node (local/model space)
// Get Node Transform (local/model space)
// IK Aim, Two Bone IK
// Transform Node (local/model space)
// Get Node Transform (local/model space)
// IK Aim, Two Bone IK
case 25:
case 26:
case 28:
@@ -418,7 +418,7 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
data.NodeIndex = -1;
break;
}
// Copy Node
// Copy Node
case 27:
{
auto& data = n->Data.CopyNode;
@@ -442,7 +442,7 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
}
}
break;
// Custom
// Custom
case 13:
{
// Clear data