Format more engine code
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@@ -167,7 +167,6 @@ enum class RootMotionMode
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class AnimGraphStateTransition
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{
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public:
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/// <summary>
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/// The transition flag types.
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/// </summary>
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@@ -195,7 +194,6 @@ public:
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};
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public:
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/// <summary>
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/// The destination state node.
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/// </summary>
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@@ -230,9 +228,8 @@ DECLARE_ENUM_OPERATORS(AnimGraphStateTransition::FlagTypes);
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/// <seealso cref="GraphParameter" />
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API_CLASS() class AnimGraphParameter : public VisjectGraphParameter
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(AnimGraphParameter, VisjectGraphParameter);
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(AnimGraphParameter, VisjectGraphParameter);
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public:
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AnimGraphParameter(const AnimGraphParameter& other)
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: AnimGraphParameter()
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{
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@@ -271,7 +268,6 @@ class FLAXENGINE_API AnimGraphInstanceData
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{
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friend AnimGraphExecutor;
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public:
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// ---- Quick documentation ----
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// AnimGraphInstanceData holds a single animation graph instance playback data.
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// It has parameters (the same layout as graph) that can be modified per instance (eg. by game scripts).
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@@ -335,7 +331,6 @@ public:
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};
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public:
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/// <summary>
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/// The instance data version number. Used to sync the Anim Graph data with the instance state. Handles Anim Graph reloads to ensure data is valid.
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/// </summary>
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@@ -392,7 +387,6 @@ public:
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Array<AnimGraphSlot, InlinedAllocation<4>> Slots;
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public:
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/// <summary>
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/// Clears this container data.
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/// </summary>
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@@ -409,7 +403,6 @@ public:
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void Invalidate();
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private:
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struct Event
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{
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AnimEvent* Instance;
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@@ -433,7 +426,6 @@ struct AnimGraphTransitionData
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class AnimGraphBox : public VisjectGraphBox
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{
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public:
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AnimGraphBox()
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{
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}
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@@ -452,7 +444,6 @@ public:
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class AnimGraphNode : public VisjectGraphNode<AnimGraphBox>
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{
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public:
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struct MultiBlend1DData
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{
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/// <summary>
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@@ -575,7 +566,6 @@ public:
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};
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public:
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/// <summary>
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/// The animation graph.
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/// </summary>
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@@ -592,13 +582,11 @@ public:
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AdditionalData Data;
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public:
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AnimGraphNode()
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{
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}
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public:
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/// <summary>
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/// Gets the per-node node transformations cache (cached).
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/// </summary>
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@@ -614,7 +602,6 @@ public:
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class AnimGraphBase : public VisjectGraph<AnimGraphNode, AnimGraphBox, AnimGraphParameter>
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{
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protected:
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AnimGraph* _graph;
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Node* _rootNode = nullptr;
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@@ -624,7 +611,6 @@ protected:
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}
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public:
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/// <summary>
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/// The sub graphs nested in this graph.
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/// </summary>
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@@ -651,7 +637,6 @@ public:
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int32 BucketsCountTotal;
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public:
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/// <summary>
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/// Finalizes an instance of the <see cref="AnimGraphBase"/> class.
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/// </summary>
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@@ -661,7 +646,6 @@ public:
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}
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public:
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/// <summary>
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/// Gets the root node of the graph (cache don load).
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/// </summary>
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@@ -680,7 +664,6 @@ public:
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AnimSubGraph* LoadSubGraph(const void* data, int32 dataLength, const Char* name);
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public:
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// [Graph]
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bool Load(ReadStream* stream, bool loadMeta) override;
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void Clear() override;
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@@ -689,7 +672,6 @@ public:
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#endif
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protected:
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// [Graph]
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bool onNodeLoaded(Node* n) override;
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};
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@@ -707,7 +689,6 @@ class AnimSubGraph : public AnimGraphBase
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friend AnimGraphParameter;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="AnimSubGraph" /> class.
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/// </summary>
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@@ -730,7 +711,6 @@ class AnimGraph : public AnimGraphBase
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friend AnimGraphExecutor;
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private:
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typedef void (*InitBucketHandler)(AnimGraphInstanceData::Bucket&);
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bool _isFunction, _isRegisteredForScriptingEvents;
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@@ -740,7 +720,6 @@ private:
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Asset* _owner;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="AnimGraph"/> class.
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/// </summary>
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@@ -758,7 +737,6 @@ public:
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~AnimGraph();
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public:
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/// <summary>
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/// The Anim Graph data version number. Used to sync the Anim Graph data with the instances state. Handles Anim Graph reloads to ensure data is valid.
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/// </summary>
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@@ -773,7 +751,6 @@ public:
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AssetReference<SkinnedModel> BaseModel;
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public:
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/// <summary>
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/// Determines whether this graph is ready for the animation evaluation.
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/// </summary>
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@@ -787,7 +764,6 @@ public:
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bool CanUseWithSkeleton(SkinnedModel* other) const;
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private:
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void ClearCustomNode(Node* node);
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bool InitCustomNode(Node* node);
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@@ -798,7 +774,6 @@ private:
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void OnScriptsLoaded();
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public:
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// [Graph]
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bool Load(ReadStream* stream, bool loadMeta) override;
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bool onParamCreated(Parameter* p) override;
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@@ -829,7 +804,6 @@ class AnimGraphExecutor : public VisjectExecutor
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{
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friend AnimGraphNode;
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private:
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AnimGraph& _graph;
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RootMotionMode _rootMotionMode = RootMotionMode::NoExtraction;
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int32 _skeletonNodesCount = 0;
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@@ -838,7 +812,6 @@ private:
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static ThreadLocal<AnimGraphContext> Context;
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public:
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/// <summary>
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/// Initializes the managed runtime calls.
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/// </summary>
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@@ -851,7 +824,6 @@ public:
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explicit AnimGraphExecutor(AnimGraph& graph);
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public:
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/// <summary>
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/// Updates the graph animation.
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/// </summary>
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@@ -891,7 +863,6 @@ public:
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void ResetBuckets(AnimGraphContext& context, AnimGraphBase* graph);
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private:
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Value eatBox(Node* caller, Box* box) override;
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Graph* GetCurrentGraph() const override;
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