Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -23,19 +23,17 @@
/// </summary>
API_CLASS(Abstract, NoSpawn) class FLAXENGINE_API Asset : public ManagedScriptingObject
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Asset);
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Asset);
friend Content;
friend LoadAssetTask;
friend class ContentService;
public:
/// <summary>
/// The asset loading result.
/// </summary>
DECLARE_ENUM_7(LoadResult, Ok, Failed, MissingDataChunk, CannotLoadData, CannotLoadStorage, CannotLoadInitData, InvalidData);
protected:
volatile int64 _refCount;
ContentLoadTask* _loadingTask;
@@ -45,7 +43,6 @@ protected:
int8 _isVirtual : 1; // Indicates that asset is pure virtual (generated or temporary, has no storage so won't be saved)
public:
/// <summary>
/// Initializes a new instance of the <see cref="Asset"/> class.
/// </summary>
@@ -54,7 +51,6 @@ public:
explicit Asset(const SpawnParams& params, const AssetInfo* info);
public:
typedef Delegate<Asset*> EventType;
/// <summary>
@@ -78,7 +74,6 @@ public:
CriticalSection Locker;
public:
/// <summary>
/// Gets asset's reference count. Asset will be automatically unloaded when this reaches zero.
/// </summary>
@@ -101,7 +96,6 @@ public:
}
public:
/// <summary>
/// Gets the path to the asset storage file. In Editor it reflects the actual file, in cooked Game, it fakes the Editor path to be informative for developers.
/// </summary>
@@ -143,7 +137,6 @@ public:
#endif
public:
/// <summary>
/// Reloads the asset.
/// </summary>
@@ -195,7 +188,6 @@ public:
void DeleteManaged();
protected:
/// <summary>
/// Creates the loading tasks sequence (allows to inject custom tasks to asset loading logic).
/// </summary>
@@ -225,7 +217,6 @@ protected:
virtual void unload(bool isReloading) = 0;
protected:
virtual bool IsInternalType() const;
bool onLoad(LoadAssetTask* task);
@@ -237,7 +228,6 @@ protected:
#endif
public:
// [ManagedScriptingObject]
String ToString() const override;
void OnDeleteObject() override;