Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -10,9 +10,8 @@
/// </summary>
API_CLASS(NoSpawn) class FLAXENGINE_API AnimationGraph : public BinaryAsset
{
DECLARE_BINARY_ASSET_HEADER(AnimationGraph, 1);
DECLARE_BINARY_ASSET_HEADER(AnimationGraph, 1);
public:
/// <summary>
/// The animation graph.
/// </summary>
@@ -24,7 +23,6 @@ public:
AnimGraphExecutor GraphExecutor;
public:
/// <summary>
/// Gets the base model asset used for the animation preview and the skeleton layout source.
/// </summary>
@@ -58,20 +56,17 @@ public:
API_FUNCTION() bool SaveSurface(BytesContainer& data);
private:
void FindDependencies(AnimGraphBase* graph);
#endif
public:
// [BinaryAsset]
#if USE_EDITOR
void GetReferences(Array<Guid>& output) const override;
#endif
protected:
// [BinaryAsset]
LoadResult load() override;
void unload(bool isReloading) override;