Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -12,20 +12,17 @@ class GPUShader;
/// </summary>
API_CLASS(NoSpawn) class FLAXENGINE_API Shader : public ShaderAssetTypeBase<BinaryAsset>
{
DECLARE_BINARY_ASSET_HEADER(Shader, ShadersSerializedVersion);
DECLARE_BINARY_ASSET_HEADER(Shader, ShadersSerializedVersion);
private:
GPUShader* _shader;
public:
/// <summary>
/// Finalizes an instance of the <see cref="Shader"/> class.
/// </summary>
~Shader();
public:
/// <summary>
/// The GPU shader object (not null).
/// </summary>
@@ -40,7 +37,6 @@ public:
}
protected:
// [BinaryAsset]
LoadResult load() override;
void unload(bool isReloading) override;