Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -14,14 +14,12 @@ class MemoryWriteStream;
/// </summary>
API_CLASS(NoSpawn) class FLAXENGINE_API SkeletonMask : public BinaryAsset
{
DECLARE_BINARY_ASSET_HEADER(SkeletonMask, 2);
DECLARE_BINARY_ASSET_HEADER(SkeletonMask, 2);
private:
Array<String> _maskedNodes;
BitArray<> _mask;
public:
/// <summary>
/// The referenced skinned model skeleton that defines the masked nodes hierarchy.
/// </summary>
@@ -47,7 +45,6 @@ public:
}
public:
/// <summary>
/// Gets the per-skeleton-node boolean mask (read-only).
/// </summary>
@@ -66,11 +63,9 @@ public:
#endif
private:
void OnSkeletonUnload();
public:
// [BinaryAsset]
#if USE_EDITOR
void GetReferences(Array<Guid>& output) const override
@@ -83,7 +78,6 @@ public:
#endif
protected:
// [BinaryAsset]
LoadResult load() override;
void unload(bool isReloading) override;