Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

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@@ -56,7 +56,6 @@ const String AssetsImportingManager::CreateVisualScriptTag(TEXT("VisualScript"))
class AssetsImportingManagerService : public EngineService
{
public:
AssetsImportingManagerService()
: EngineService(TEXT("AssetsImportingManager"), -400)
{

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@@ -12,7 +12,6 @@
class AssetsImportingManager
{
public:
/// <summary>
/// The asset importers.
/// </summary>
@@ -24,7 +23,6 @@ public:
static Array<AssetCreator> Creators;
public:
/// <summary>
/// The create texture tag (using internal import pipeline to crate texture asset from custom image source).
/// </summary>
@@ -116,7 +114,6 @@ public:
static const String CreateVisualScriptTag;
public:
/// <summary>
/// Gets the asset importer by file extension.
/// </summary>
@@ -132,7 +129,6 @@ public:
static const AssetCreator* GetCreator(const String& tag);
public:
/// <summary>
/// Creates new asset.
/// </summary>
@@ -226,7 +222,6 @@ public:
}
private:
static bool Create(const CreateAssetFunction& callback, const StringView& inputPath, const StringView& outputPath, Guid& assetId, void* arg);
};

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@@ -12,7 +12,6 @@
class CreateAnimationGraph
{
public:
/// <summary>
/// Creates the asset.
/// </summary>

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@@ -15,7 +15,6 @@
class CreateAnimationGraphFunction
{
public:
/// <summary>
/// Creates the asset.
/// </summary>

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@@ -16,7 +16,6 @@
class CreateCollisionData
{
public:
/// <summary>
/// Creates the CollisionData.
/// </summary>

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@@ -14,7 +14,6 @@
class CreateJson
{
public:
static bool Create(const StringView& path, rapidjson_flax::StringBuffer& data, const String& dataTypename);
static bool Create(const StringView& path, rapidjson_flax::StringBuffer& data, const char* dataTypename);
static bool Create(const StringView& path, StringAnsiView& data, StringAnsiView& dataTypename);

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@@ -14,7 +14,6 @@
class CreateMaterial
{
public:
struct Options
{
MaterialInfo Info;

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@@ -16,7 +16,6 @@
class CreateMaterialFunction
{
public:
/// <summary>
/// Creates the asset.
/// </summary>

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@@ -16,7 +16,6 @@
class CreateMaterialInstance
{
public:
/// <summary>
/// Creates the asset.
/// </summary>

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@@ -14,7 +14,6 @@
class CreateParticleEmitter
{
public:
/// <summary>
/// Creates the asset.
/// </summary>

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@@ -15,7 +15,6 @@
class CreateParticleEmitterFunction
{
public:
/// <summary>
/// Creates the asset.
/// </summary>

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@@ -14,7 +14,6 @@
class CreateParticleSystem
{
public:
/// <summary>
/// Creates the asset.
/// </summary>

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@@ -13,7 +13,6 @@
class CreateRawData
{
public:
/// <summary>
/// Creates the raw data asset.
/// </summary>

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@@ -14,7 +14,6 @@
class CreateSceneAnimation
{
public:
/// <summary>
/// Creates the asset.
/// </summary>

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@@ -14,7 +14,6 @@
class CreateSkeletonMask
{
public:
/// <summary>
/// Creates the asset.
/// </summary>

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@@ -13,7 +13,6 @@
class CreateVisualScript
{
public:
/// <summary>
/// Creates the asset.
/// </summary>

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@@ -20,7 +20,6 @@
class ImportAudio
{
public:
/// <summary>
/// Importing audio options
/// </summary>
@@ -44,14 +43,12 @@ public:
String ToString() const;
public:
// [ISerializable]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};
public:
/// <summary>
/// Tries the get audio import options from the target location asset.
/// </summary>

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@@ -12,7 +12,6 @@
class ImportFont
{
public:
/// <summary>
/// Imports the font file.
/// </summary>

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@@ -13,14 +13,12 @@
class ImportIES
{
private:
float _brightness = 0;
Array<float> _hAngles;
Array<float> _vAngles;
Array<float> _candalaValues;
public:
/// <summary>
/// Loads the IES file.
/// </summary>
@@ -36,7 +34,6 @@ public:
float ExtractInR16(Array<byte>& output);
public:
uint32 GetWidth() const
{
return 256;
@@ -53,7 +50,6 @@ public:
}
private:
float InterpolatePoint(int32 x, int32 y) const;
float InterpolateBilinear(float x, float y) const;
static float ComputeFilterPos(float value, const Array<float>& sortedValues);

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@@ -19,11 +19,9 @@
class ImportModelFile
{
public:
typedef ModelTool::Options Options;
public:
/// <summary>
/// Tries the get model import options from the target location asset.
/// </summary>
@@ -47,7 +45,6 @@ public:
static CreateAssetResult Create(CreateAssetContext& context);
private:
static CreateAssetResult ImportModel(CreateAssetContext& context, ModelData& modelData, const Options* options = nullptr);
static CreateAssetResult ImportSkinnedModel(CreateAssetContext& context, ModelData& modelData, const Options* options = nullptr);
static CreateAssetResult ImportAnimation(CreateAssetContext& context, ModelData& modelData, const Options* options = nullptr);

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@@ -20,11 +20,9 @@
class ImportModelFile
{
public:
typedef ModelTool::Options Options;
public:
/// <summary>
/// Tries the get model import options from the target location asset.
/// </summary>
@@ -48,7 +46,6 @@ public:
static CreateAssetResult Create(CreateAssetContext& context);
private:
static CreateAssetResult ImportModel(CreateAssetContext& context, ModelData& modelData);
static CreateAssetResult ImportSkinnedModel(CreateAssetContext& context, ModelData& modelData);
static CreateAssetResult ImportAnimation(CreateAssetContext& context, ModelData& modelData);

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@@ -12,7 +12,6 @@
class ImportShader
{
public:
/// <summary>
/// Imports the shader file.
/// </summary>

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@@ -20,11 +20,9 @@
class ImportTexture
{
public:
typedef TextureTool::Options Options;
public:
/// <summary>
/// Tries the get texture import options from the target location asset.
/// </summary>
@@ -93,7 +91,6 @@ public:
static CreateAssetResult ImportIES(CreateAssetContext& context);
private:
static void InitOptions(CreateAssetContext& context, Options& options);
static CreateAssetResult Create(CreateAssetContext& context, const TextureData& textureData, Options& options);
static CreateAssetResult Create(CreateAssetContext& context, const TextureBase::InitData& textureData, Options& options);

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@@ -31,11 +31,9 @@ typedef Function<CreateAssetResult(CreateAssetContext&)> CreateAssetFunction;
class CreateAssetContext : public NonCopyable
{
private:
CreateAssetResult _applyChangesResult;
public:
/// <summary>
/// Path of the input file (may be empty if creating new asset)
/// </summary>
@@ -70,7 +68,6 @@ public:
// TODO: add cancellation feature - so progress can be aborted on demand
public:
/// <summary>
/// Initializes a new instance of the <see cref="CreateAssetContext"/> class.
/// </summary>
@@ -88,7 +85,6 @@ public:
}
public:
/// <summary>
/// Runs the specified callback.
/// </summary>
@@ -97,7 +93,6 @@ public:
CreateAssetResult Run(const CreateAssetFunction& callback);
public:
/// <summary>
/// Allocates the chunk in the output data so upgrader can write to it.
/// </summary>
@@ -112,7 +107,6 @@ public:
void AddMeta(JsonWriter& writer) const;
private:
void ApplyChanges();
};
@@ -122,7 +116,6 @@ private:
struct AssetImporter
{
public:
/// <summary>
/// Extension of the file to import with that importer (without leading dot).
/// </summary>
@@ -145,7 +138,6 @@ public:
struct AssetCreator
{
public:
/// <summary>
/// Asset creators are identifiable by tag
/// </summary>