Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -12,7 +12,6 @@
class AssetsImportingManager
{
public:
/// <summary>
/// The asset importers.
/// </summary>
@@ -24,7 +23,6 @@ public:
static Array<AssetCreator> Creators;
public:
/// <summary>
/// The create texture tag (using internal import pipeline to crate texture asset from custom image source).
/// </summary>
@@ -116,7 +114,6 @@ public:
static const String CreateVisualScriptTag;
public:
/// <summary>
/// Gets the asset importer by file extension.
/// </summary>
@@ -132,7 +129,6 @@ public:
static const AssetCreator* GetCreator(const String& tag);
public:
/// <summary>
/// Creates new asset.
/// </summary>
@@ -226,7 +222,6 @@ public:
}
private:
static bool Create(const CreateAssetFunction& callback, const StringView& inputPath, const StringView& outputPath, Guid& assetId, void* arg);
};