Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -12,18 +12,17 @@
/// </summary>
API_CLASS(Sealed) class FLAXENGINE_API GPUPipelineState : public GPUResource
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(GPUPipelineState);
DECLARE_SCRIPTING_TYPE_NO_SPAWN(GPUPipelineState);
static GPUPipelineState* Spawn(const SpawnParams& params);
static GPUPipelineState* New();
public:
/// <summary>
/// Pipeline state description
/// </summary>
API_STRUCT() struct Description
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Description);
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Description);
/// <summary>
/// Enable/disable depth write
@@ -91,7 +90,6 @@ public:
API_FIELD() BlendingMode BlendMode;
public:
/// <summary>
/// Default description
/// </summary>
@@ -109,11 +107,9 @@ public:
};
protected:
ShaderBindings _meta;
public:
#if BUILD_DEBUG
/// <summary>
/// The description of the pipeline state cached on creation in debug builds. Can be used to help with rendering crashes or issues and validation.
@@ -125,7 +121,6 @@ public:
#endif
public:
/// <summary>
/// Gets constant buffers usage mask (each set bit marks usage of the constant buffer at the bit index slot). Combined from all the used shader stages.
/// </summary>
@@ -151,7 +146,6 @@ public:
}
public:
/// <summary>
/// Returns true if pipeline state is valid and ready to use
/// </summary>