Format more engine code
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@@ -12,7 +12,6 @@ template<typename StateType, StateType InvalidState>
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class GPUResourceState
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{
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private:
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/// <summary>
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/// The whole resource state (used only if _allSubresourcesSame is 1).
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/// </summary>
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@@ -30,7 +29,6 @@ private:
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Array<StateType> _subresourceState;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="GPUResourceState"/> class.
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/// </summary>
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@@ -41,7 +39,6 @@ public:
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}
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public:
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void Initialize(uint32 subresourceCount, StateType initialState, bool usePerSubresourceTracking)
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{
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ASSERT(_subresourceState.IsEmpty() && subresourceCount > 0);
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