Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -12,7 +12,6 @@ template<typename StateType, StateType InvalidState>
class GPUResourceState
{
private:
/// <summary>
/// The whole resource state (used only if _allSubresourcesSame is 1).
/// </summary>
@@ -30,7 +29,6 @@ private:
Array<StateType> _subresourceState;
public:
/// <summary>
/// Initializes a new instance of the <see cref="GPUResourceState"/> class.
/// </summary>
@@ -41,7 +39,6 @@ public:
}
public:
void Initialize(uint32 subresourceCount, StateType initialState, bool usePerSubresourceTracking)
{
ASSERT(_subresourceState.IsEmpty() && subresourceCount > 0);