Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -10,7 +10,6 @@
class DecalMaterialShader : public MaterialShader
{
private:
struct Cache
{
GPUPipelineState* Inside = nullptr;
@@ -24,11 +23,9 @@ private:
};
private:
Cache _cache;
public:
/// <summary>
/// Init
/// </summary>
@@ -39,14 +36,12 @@ public:
}
public:
// [MaterialShader]
DrawPass GetDrawModes() const override;
void Bind(BindParameters& params) override;
void Unload() override;
protected:
// [MaterialShader]
bool Load() override;
};