Format more engine code
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@@ -10,7 +10,6 @@
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class DeformableMaterialShader : public MaterialShader
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{
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private:
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struct Cache
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{
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PipelineStateCache Default;
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@@ -48,26 +47,22 @@ private:
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};
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private:
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Cache _cache;
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DrawPass _drawModes = DrawPass::None;
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public:
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DeformableMaterialShader(const StringView& name)
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: MaterialShader(name)
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{
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}
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public:
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// [MaterialShader]
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DrawPass GetDrawModes() const override;
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void Bind(BindParameters& params) override;
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void Unload() override;
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protected:
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// [MaterialShader]
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bool Load() override;
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};
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