Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -10,7 +10,6 @@
class ParticleMaterialShader : public MaterialShader
{
private:
struct Cache
{
PipelineStateCache Default;
@@ -51,7 +50,6 @@ private:
};
private:
Cache _cacheSprite;
Cache _cacheModel;
Cache _cacheRibbon;
@@ -59,7 +57,6 @@ private:
DrawPass _drawModes = DrawPass::None;
public:
/// <summary>
/// Init
/// </summary>
@@ -70,14 +67,12 @@ public:
}
public:
// [MaterialShader]
DrawPass GetDrawModes() const override;
void Bind(BindParameters& params) override;
void Unload() override;
protected:
// [MaterialShader]
bool Load() override;
};