Format more engine code
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@@ -10,11 +10,9 @@
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class VolumeParticleMaterialShader : public MaterialShader
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{
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private:
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GPUPipelineState* _psVolumetricFog = nullptr;
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public:
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/// <summary>
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/// Init
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/// </summary>
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@@ -25,14 +23,12 @@ public:
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}
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public:
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// [MaterialShader]
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DrawPass GetDrawModes() const override;
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void Bind(BindParameters& params) override;
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void Unload() override;
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protected:
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// [MaterialShader]
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bool Load() override;
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};
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