Format more engine code
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@@ -46,7 +46,6 @@ struct TIsPODType<BlendShapeVertex>
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class BlendShape
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{
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public:
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/// <summary>
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/// The name of the blend shape.
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/// </summary>
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@@ -84,14 +83,12 @@ public:
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class BlendShapesInstance
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{
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public:
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/// <summary>
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/// The runtime data for blend shapes used for on a mesh.
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/// </summary>
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class MeshInstance
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{
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public:
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bool IsUsed;
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bool IsDirty;
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uint32 DirtyMinVertexIndex;
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@@ -103,7 +100,6 @@ public:
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};
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public:
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/// <summary>
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/// The blend shapes weights (pair of blend shape name and the weight).
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/// </summary>
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@@ -120,7 +116,6 @@ public:
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Dictionary<SkinnedMesh*, MeshInstance*> Meshes;
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public:
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/// <summary>
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/// Finalizes an instance of the <see cref="BlendShapesInstance"/> class.
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/// </summary>
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