Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -46,7 +46,6 @@ struct TIsPODType<BlendShapeVertex>
class BlendShape
{
public:
/// <summary>
/// The name of the blend shape.
/// </summary>
@@ -84,14 +83,12 @@ public:
class BlendShapesInstance
{
public:
/// <summary>
/// The runtime data for blend shapes used for on a mesh.
/// </summary>
class MeshInstance
{
public:
bool IsUsed;
bool IsDirty;
uint32 DirtyMinVertexIndex;
@@ -103,7 +100,6 @@ public:
};
public:
/// <summary>
/// The blend shapes weights (pair of blend shape name and the weight).
/// </summary>
@@ -120,7 +116,6 @@ public:
Dictionary<SkinnedMesh*, MeshInstance*> Meshes;
public:
/// <summary>
/// Finalizes an instance of the <see cref="BlendShapesInstance"/> class.
/// </summary>