Format more engine code
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@@ -18,7 +18,6 @@
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class FLAXENGINE_API MeshData
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{
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public:
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/// <summary>
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/// The slot index in the model materials to use during rendering.
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/// </summary>
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@@ -92,7 +91,6 @@ public:
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Array<BlendShape> BlendShapes;
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public:
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/// <summary>
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/// Determines whether this instance has any mesh data.
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/// </summary>
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@@ -102,7 +100,6 @@ public:
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}
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public:
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/// <summary>
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/// Clear arrays
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/// </summary>
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@@ -130,7 +127,6 @@ public:
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void Release();
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public:
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/// <summary>
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/// Init from model vertices array
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/// </summary>
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@@ -185,7 +181,6 @@ public:
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void SetIndexBuffer(void* data, uint32 indicesCount);
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public:
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/// <summary>
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/// Pack mesh data to the stream
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/// </summary>
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@@ -213,7 +208,6 @@ public:
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void CalculateSphere(BoundingSphere& result) const;
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public:
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#if COMPILE_WITH_MODEL_TOOL
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/// <summary>
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@@ -363,7 +357,6 @@ struct FLAXENGINE_API MaterialSlotEntry
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class FLAXENGINE_API ModelLodData
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{
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public:
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/// <summary>
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/// The screen size to switch LODs. Bottom limit of the model screen size to render this LOD.
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/// </summary>
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@@ -375,7 +368,6 @@ public:
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Array<MeshData*> Meshes;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="ModelLodData"/> class.
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/// </summary>
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@@ -403,7 +395,6 @@ public:
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class FLAXENGINE_API ModelData
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{
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public:
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/// <summary>
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/// The minimum screen size to draw model (the bottom limit).
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/// </summary>
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@@ -435,7 +426,6 @@ public:
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AnimationData Animation;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="ModelData"/> class.
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/// </summary>
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@@ -444,7 +434,6 @@ public:
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}
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public:
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/// <summary>
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/// Gets the valid level of details count.
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/// </summary>
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@@ -464,7 +453,6 @@ public:
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}
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public:
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/// <summary>
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/// Automatically calculates the screen size for every model LOD for a proper transitions.
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/// </summary>
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@@ -477,7 +465,6 @@ public:
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void TransformBuffer(const Matrix& matrix);
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public:
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/// <summary>
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/// Pack mesh data to the header stream
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/// </summary>
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