Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -18,7 +18,6 @@
class FLAXENGINE_API MeshData
{
public:
/// <summary>
/// The slot index in the model materials to use during rendering.
/// </summary>
@@ -92,7 +91,6 @@ public:
Array<BlendShape> BlendShapes;
public:
/// <summary>
/// Determines whether this instance has any mesh data.
/// </summary>
@@ -102,7 +100,6 @@ public:
}
public:
/// <summary>
/// Clear arrays
/// </summary>
@@ -130,7 +127,6 @@ public:
void Release();
public:
/// <summary>
/// Init from model vertices array
/// </summary>
@@ -185,7 +181,6 @@ public:
void SetIndexBuffer(void* data, uint32 indicesCount);
public:
/// <summary>
/// Pack mesh data to the stream
/// </summary>
@@ -213,7 +208,6 @@ public:
void CalculateSphere(BoundingSphere& result) const;
public:
#if COMPILE_WITH_MODEL_TOOL
/// <summary>
@@ -363,7 +357,6 @@ struct FLAXENGINE_API MaterialSlotEntry
class FLAXENGINE_API ModelLodData
{
public:
/// <summary>
/// The screen size to switch LODs. Bottom limit of the model screen size to render this LOD.
/// </summary>
@@ -375,7 +368,6 @@ public:
Array<MeshData*> Meshes;
public:
/// <summary>
/// Initializes a new instance of the <see cref="ModelLodData"/> class.
/// </summary>
@@ -403,7 +395,6 @@ public:
class FLAXENGINE_API ModelData
{
public:
/// <summary>
/// The minimum screen size to draw model (the bottom limit).
/// </summary>
@@ -435,7 +426,6 @@ public:
AnimationData Animation;
public:
/// <summary>
/// Initializes a new instance of the <see cref="ModelData"/> class.
/// </summary>
@@ -444,7 +434,6 @@ public:
}
public:
/// <summary>
/// Gets the valid level of details count.
/// </summary>
@@ -464,7 +453,6 @@ public:
}
public:
/// <summary>
/// Automatically calculates the screen size for every model LOD for a proper transitions.
/// </summary>
@@ -477,7 +465,6 @@ public:
void TransformBuffer(const Matrix& matrix);
public:
/// <summary>
/// Pack mesh data to the header stream
/// </summary>