Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -16,9 +16,8 @@ class SkinnedMeshDrawData;
/// </summary>
API_CLASS(NoSpawn) class FLAXENGINE_API SkinnedMesh : public MeshBase
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(SkinnedMesh, MeshBase);
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(SkinnedMesh, MeshBase);
protected:
GPUBuffer* _vertexBuffer = nullptr;
GPUBuffer* _indexBuffer = nullptr;
mutable Array<byte> _cachedIndexBuffer;
@@ -26,7 +25,6 @@ protected:
mutable int32 _cachedIndexBufferCount;
public:
SkinnedMesh(const SkinnedMesh& other)
: SkinnedMesh()
{
@@ -41,7 +39,6 @@ public:
~SkinnedMesh();
public:
/// <summary>
/// Gets the skinned model owning this mesh.
/// </summary>
@@ -64,7 +61,6 @@ public:
Array<BlendShape> BlendShapes;
public:
/// <summary>
/// Initializes a new instance of the <see cref="SkinnedMesh"/> class.
/// </summary>
@@ -93,7 +89,6 @@ public:
void Unload();
public:
/// <summary>
/// Updates the model mesh (used by the virtual models created with Init rather than Load).
/// </summary>
@@ -145,7 +140,6 @@ public:
bool UpdateMesh(uint32 vertexCount, uint32 triangleCount, VB0SkinnedElementType* vb, void* ib, bool use16BitIndices);
public:
/// <summary>
/// Determines if there is an intersection between the mesh and a ray in given world
/// </summary>
@@ -166,7 +160,6 @@ public:
}
public:
/// <summary>
/// Model instance drawing packed data.
/// </summary>
@@ -238,14 +231,12 @@ public:
void Draw(const RenderContext& renderContext, const DrawInfo& info, float lodDitherFactor) const;
public:
// [MeshBase]
bool DownloadDataGPU(MeshBufferType type, BytesContainer& result) const override;
Task* DownloadDataGPUAsync(MeshBufferType type, BytesContainer& result) const override;
bool DownloadDataCPU(MeshBufferType type, BytesContainer& result, int32& count) const override;
private:
// Internal bindings
API_FUNCTION(NoProxy) ScriptingObject* GetParentModel();
#if !COMPILE_WITHOUT_CSHARP