Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:17:00 +02:00
parent 7c923198e0
commit b49e5e9984
219 changed files with 348 additions and 1236 deletions

View File

@@ -12,14 +12,12 @@ class MemoryReadStream;
/// </summary>
API_CLASS(NoSpawn) class FLAXENGINE_API SkinnedModelLOD : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(SkinnedModelLOD, ScriptingObject);
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(SkinnedModelLOD, ScriptingObject);
friend SkinnedModel;
private:
SkinnedModel* _model = nullptr;
public:
/// <summary>
/// The screen size to switch LODs. Bottom limit of the model screen size to render this LOD.
/// </summary>
@@ -36,7 +34,6 @@ public:
bool HasAnyMeshInitialized() const;
public:
/// <summary>
/// Initializes the LOD from the data stream.
/// </summary>
@@ -55,7 +52,6 @@ public:
void Dispose();
public:
/// <summary>
/// Determines if there is an intersection between the Model and a Ray in given world using given instance
/// </summary>