Format more engine code
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@@ -784,7 +784,7 @@ bool TextureBase::InitData::GenerateMip(int32 mipIndex, bool linear)
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{
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switch (Format)
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{
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// 4 component, 32 bit with 8 bits per component - use Color32 type
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// 4 component, 32 bit with 8 bits per component - use Color32 type
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case PixelFormat::R8G8B8A8_SInt:
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case PixelFormat::R8G8B8A8_Typeless:
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case PixelFormat::R8G8B8A8_SNorm:
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