Revert IndirectDrawCount.
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@@ -465,7 +465,7 @@ void GPUContextDX11::DrawIndexedInstanced(uint32 indicesCount, uint32 instanceCo
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RENDER_STAT_DRAW_CALL(0, indicesCount / 3 * instanceCount);
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}
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void GPUContextDX11::DrawInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs, uint32 drawCount)
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void GPUContextDX11::DrawInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs)
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{
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ASSERT(bufferForArgs && bufferForArgs->GetFlags() & GPUBufferFlags::Argument);
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@@ -476,7 +476,7 @@ void GPUContextDX11::DrawInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offs
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RENDER_STAT_DRAW_CALL(0, 0);
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}
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void GPUContextDX11::DrawIndexedInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs, uint32 drawCount)
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void GPUContextDX11::DrawIndexedInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs)
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{
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ASSERT(bufferForArgs && bufferForArgs->GetFlags() & GPUBufferFlags::Argument);
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