Improvements and fixes for multiplayer networking
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@@ -139,6 +139,10 @@ void NetworkTransform::OnUpdate()
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Transform::Lerp(b0.Value, b1.Value, alpha, transform);
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Set(transform);
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}
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else if (_buffer.Count() == 1 && _buffer[0].Timestamp <= gameTime)
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{
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Set(_buffer[0].Value);
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}
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}
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}
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