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@@ -25,7 +25,7 @@ struct AxisEvaluation
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bool Used;
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};
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struct ActionData
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struct ActionData
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{
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bool Active;
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uint64 FrameIndex;
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@@ -602,7 +602,7 @@ bool Input::GetAction(const StringView& name)
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InputActionState Input::GetActionState(const StringView& name)
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{
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const auto e = Actions.TryGet(name);
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if (e != nullptr)
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if (e != nullptr)
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{
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return e->State;
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}
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