Optimize job system memory allocations
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@@ -2,86 +2,11 @@
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#pragma once
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#include "Engine/Core/Memory/Memory.h"
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#include "Engine/Core/Types/BaseTypes.h"
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#include "Engine/Core/Memory/SimpleHeapAllocation.h"
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class RendererAllocation
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class RendererAllocation : public SimpleHeapAllocation<RendererAllocation, 64>
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{
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public:
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static FLAXENGINE_API void* Allocate(uintptr size);
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static FLAXENGINE_API void Free(void* ptr, uintptr size);
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enum { HasSwap = true };
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template<typename T>
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class Data
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{
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T* _data = nullptr;
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uintptr _size;
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public:
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FORCE_INLINE Data()
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{
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}
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FORCE_INLINE ~Data()
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{
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if (_data)
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RendererAllocation::Free(_data, _size);
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}
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FORCE_INLINE T* Get()
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{
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return _data;
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}
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FORCE_INLINE const T* Get() const
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{
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return _data;
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}
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FORCE_INLINE int32 CalculateCapacityGrow(int32 capacity, int32 minCapacity) const
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{
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capacity = capacity ? capacity * 2 : 64;
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if (capacity < minCapacity)
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capacity = minCapacity;
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return capacity;
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}
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FORCE_INLINE void Allocate(uint64 capacity)
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{
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_size = capacity * sizeof(T);
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_data = (T*)RendererAllocation::Allocate(_size);
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}
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FORCE_INLINE void Relocate(uint64 capacity, int32 oldCount, int32 newCount)
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{
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T* newData = capacity != 0 ? (T*)RendererAllocation::Allocate(capacity * sizeof(T)) : nullptr;
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if (oldCount)
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{
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if (newCount > 0)
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Memory::MoveItems(newData, _data, newCount);
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Memory::DestructItems(_data, oldCount);
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}
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if (_data)
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RendererAllocation::Free(_data, _size);
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_data = newData;
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_size = capacity * sizeof(T);
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}
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FORCE_INLINE void Free()
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{
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if (_data)
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{
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RendererAllocation::Free(_data, _size);
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_data = nullptr;
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}
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}
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FORCE_INLINE void Swap(Data& other)
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{
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::Swap(_data, other._data);
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::Swap(_size, other._size);
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}
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};
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};
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