Optimize job system memory allocations

This commit is contained in:
Wojtek Figat
2024-06-24 23:19:01 +02:00
parent 3bbaa8dad0
commit b545d8800c
5 changed files with 145 additions and 95 deletions

View File

@@ -2,86 +2,11 @@
#pragma once
#include "Engine/Core/Memory/Memory.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Memory/SimpleHeapAllocation.h"
class RendererAllocation
class RendererAllocation : public SimpleHeapAllocation<RendererAllocation, 64>
{
public:
static FLAXENGINE_API void* Allocate(uintptr size);
static FLAXENGINE_API void Free(void* ptr, uintptr size);
enum { HasSwap = true };
template<typename T>
class Data
{
T* _data = nullptr;
uintptr _size;
public:
FORCE_INLINE Data()
{
}
FORCE_INLINE ~Data()
{
if (_data)
RendererAllocation::Free(_data, _size);
}
FORCE_INLINE T* Get()
{
return _data;
}
FORCE_INLINE const T* Get() const
{
return _data;
}
FORCE_INLINE int32 CalculateCapacityGrow(int32 capacity, int32 minCapacity) const
{
capacity = capacity ? capacity * 2 : 64;
if (capacity < minCapacity)
capacity = minCapacity;
return capacity;
}
FORCE_INLINE void Allocate(uint64 capacity)
{
_size = capacity * sizeof(T);
_data = (T*)RendererAllocation::Allocate(_size);
}
FORCE_INLINE void Relocate(uint64 capacity, int32 oldCount, int32 newCount)
{
T* newData = capacity != 0 ? (T*)RendererAllocation::Allocate(capacity * sizeof(T)) : nullptr;
if (oldCount)
{
if (newCount > 0)
Memory::MoveItems(newData, _data, newCount);
Memory::DestructItems(_data, oldCount);
}
if (_data)
RendererAllocation::Free(_data, _size);
_data = newData;
_size = capacity * sizeof(T);
}
FORCE_INLINE void Free()
{
if (_data)
{
RendererAllocation::Free(_data, _size);
_data = nullptr;
}
}
FORCE_INLINE void Swap(Data& other)
{
::Swap(_data, other._data);
::Swap(_size, other._size);
}
};
};