Merge remote-tracking branch 'origin/master' into 1.6

This commit is contained in:
Wojtek Figat
2023-05-12 14:41:21 +02:00
16 changed files with 292 additions and 128 deletions

View File

@@ -263,6 +263,37 @@ API_ENUM() enum class InputActionMode
Release = 2,
};
/// <summary>
/// The input action event phases.
/// </summary>
API_ENUM() enum class InputActionState
{
/// <summary>
/// The key/button is not assigned.
/// </summary>
None = 0,
/// <summary>
/// The key/button is waiting for input.
/// </summary>
Waiting = 1,
/// <summary>
/// User is pressing the key/button.
/// </summary>
Pressing = 2,
/// <summary>
/// User pressed the key/button (but wasn't pressing it in the previous frame).
/// </summary>
Press = 3,
/// <summary>
/// User released the key/button (was pressing it in the previous frame).
/// </summary>
Release = 4,
};
/// <summary>
/// The input gamepad index.
/// </summary>

View File

@@ -29,11 +29,13 @@ struct ActionData
{
bool Active;
uint64 FrameIndex;
InputActionState State;
ActionData()
{
Active = false;
FrameIndex = 0;
State = InputActionState::Waiting;
}
};
@@ -597,6 +599,16 @@ bool Input::GetAction(const StringView& name)
return e ? e->Active : false;
}
InputActionState Input::GetActionState(const StringView& name)
{
const auto e = Actions.TryGet(name);
if (e != nullptr)
{
return e->State;
}
return InputActionState::None;
}
float Input::GetAxis(const StringView& name)
{
const auto e = Axes.TryGet(name);
@@ -806,6 +818,7 @@ void InputService::Update()
ActionData& data = Actions[name];
data.Active = false;
data.State = InputActionState::Waiting;
// Mark as updated in this frame
data.FrameIndex = frame;
@@ -830,6 +843,19 @@ void InputService::Update()
isActive = Input::GetKeyUp(config.Key) || Input::GetMouseButtonUp(config.MouseButton) || Input::GetGamepadButtonUp(config.Gamepad, config.GamepadButton);
}
if (Input::GetKeyDown(config.Key) || Input::GetMouseButtonDown(config.MouseButton) || Input::GetGamepadButtonDown(config.Gamepad, config.GamepadButton))
{
data.State = InputActionState::Press;
}
else if (Input::GetKey(config.Key) || Input::GetMouseButton(config.MouseButton) || Input::GetGamepadButton(config.Gamepad, config.GamepadButton))
{
data.State = InputActionState::Pressing;
}
else if (Input::GetKeyUp(config.Key) || Input::GetMouseButtonUp(config.MouseButton) || Input::GetGamepadButtonUp(config.Gamepad, config.GamepadButton))
{
data.State = InputActionState::Release;
}
data.Active |= isActive;
}

View File

@@ -309,6 +309,14 @@ public:
/// <seealso cref="ActionMappings"/>
API_FUNCTION() static bool GetAction(const StringView& name);
/// <summary>
/// Gets the value of the virtual action identified by name. Use <see cref="ActionMappings"/> to get the current config.
/// </summary>
/// <param name="name">The action name.</param>
/// <returns>A InputActionPhase determining the current phase of the Action (e.g If it was just pressed, is being held or just released).</returns>
/// <seealso cref="ActionMappings"/>
API_FUNCTION() static InputActionState GetActionState(const StringView& name);
/// <summary>
/// Gets the value of the virtual axis identified by name. Use <see cref="AxisMappings"/> to get the current config.
/// </summary>

View File

@@ -253,6 +253,11 @@ int32 ParticleEffect::GetParticlesCount() const
return Instance.GetParticlesCount();
}
bool ParticleEffect::GetIsPlaying() const
{
return _isPlaying;
}
void ParticleEffect::ResetSimulation()
{
Instance.ClearState();
@@ -275,6 +280,22 @@ void ParticleEffect::UpdateSimulation(bool singleFrame)
Particles::UpdateEffect(this);
}
void ParticleEffect::Play()
{
_isPlaying = true;
}
void ParticleEffect::Pause()
{
_isPlaying = false;
}
void ParticleEffect::Stop()
{
_isPlaying = false;
ResetSimulation();
}
void ParticleEffect::UpdateBounds()
{
BoundingBox bounds = BoundingBox::Empty;
@@ -395,6 +416,13 @@ void ParticleEffect::SetParametersOverrides(const Array<ParameterOverride>& valu
void ParticleEffect::Update()
{
if (!_isPlaying)
{
// Move update timer forward while paused for correct delta time after unpause
Instance.LastUpdateTime = (UseTimeScale ? Time::Update.Time : Time::Update.UnscaledTime).GetTotalSeconds();
return;
}
// Skip if off-screen
if (!UpdateWhenOffscreen && _lastMinDstSqr >= MAX_Real)
return;
@@ -416,8 +444,12 @@ void ParticleEffect::Update()
void ParticleEffect::UpdateExecuteInEditor()
{
// Auto-play in Editor
if (!Editor::IsPlayMode)
{
_isPlaying = true;
Update();
}
}
#endif
@@ -576,6 +608,7 @@ void ParticleEffect::Serialize(SerializeStream& stream, const void* otherObj)
SERIALIZE(SimulationSpeed);
SERIALIZE(UseTimeScale);
SERIALIZE(IsLooping);
SERIALIZE(PlayOnStart);
SERIALIZE(UpdateWhenOffscreen);
SERIALIZE(DrawModes);
SERIALIZE(SortOrder);
@@ -589,6 +622,7 @@ void ParticleEffect::Deserialize(DeserializeStream& stream, ISerializeModifier*
const auto overridesMember = stream.FindMember("Overrides");
if (overridesMember != stream.MemberEnd())
{
// [Deprecated on 25.11.2018, expires on 25.11.2022]
if (modifier->EngineBuild < 6197)
{
const auto& overrides = overridesMember->value;
@@ -675,6 +709,7 @@ void ParticleEffect::Deserialize(DeserializeStream& stream, ISerializeModifier*
DESERIALIZE(SimulationSpeed);
DESERIALIZE(UseTimeScale);
DESERIALIZE(IsLooping);
DESERIALIZE(PlayOnStart);
DESERIALIZE(UpdateWhenOffscreen);
DESERIALIZE(DrawModes);
DESERIALIZE(SortOrder);
@@ -706,6 +741,9 @@ void ParticleEffect::OnEnable()
GetScene()->Ticking.Update.AddTickExecuteInEditor<ParticleEffect, &ParticleEffect::UpdateExecuteInEditor>(this);
#endif
if (PlayOnStart)
Play();
// Base
Actor::OnEnable();
}

View File

@@ -184,6 +184,7 @@ private:
uint32 _parametersVersion = 0; // Version number for _parameters to be in sync with Instance.ParametersVersion
Array<ParticleEffectParameter> _parameters; // Cached for scripting API
Array<ParameterOverride> _parametersOverrides; // Cached parameter modifications to be applied to the parameters
bool _isPlaying = false;
public:
/// <summary>
@@ -235,9 +236,15 @@ public:
bool IsLooping = true;
/// <summary>
/// If true, the particle simulation will be updated even when an actor cannot be seen by any camera. Otherwise, the simulation will stop running when the actor is off-screen.
/// Determines whether the particle effect should play on start.
/// </summary>
API_FIELD(Attributes="EditorDisplay(\"Particle Effect\"), DefaultValue(true), EditorOrder(60)")
bool PlayOnStart = true;
/// <summary>
/// If true, the particle simulation will be updated even when an actor cannot be seen by any camera. Otherwise, the simulation will stop running when the actor is off-screen.
/// </summary>
API_FIELD(Attributes="EditorDisplay(\"Particle Effect\"), DefaultValue(true), EditorOrder(70)")
bool UpdateWhenOffscreen = true;
/// <summary>
@@ -326,6 +333,11 @@ public:
/// </summary>
API_PROPERTY() int32 GetParticlesCount() const;
/// <summary>
/// Gets whether or not the particle effect is playing.
/// </summary>
API_PROPERTY(Attributes="NoSerialize, HideInEditor") bool GetIsPlaying() const;
/// <summary>
/// Resets the particles simulation state (clears the instance state data but preserves the instance parameters values).
/// </summary>
@@ -337,6 +349,21 @@ public:
/// <param name="singleFrame">True if update animation by a single frame only (time time since last engine update), otherwise will update simulation with delta time since last update.</param>
API_FUNCTION() void UpdateSimulation(bool singleFrame = false);
/// <summary>
/// Plays the simulation.
/// </summary>
API_FUNCTION() void Play();
/// <summary>
/// Pauses the simulation.
/// </summary>
API_FUNCTION() void Pause();
/// <summary>
/// Stops and resets the simulation.
/// </summary>
API_FUNCTION() void Stop();
/// <summary>
/// Updates the actor bounds.
/// </summary>

View File

@@ -42,7 +42,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the font used to draw button text.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Text Style"), EditorOrder(2022), ExpandGroups]
public FontReference Font
{
get => _font;
@@ -52,15 +52,51 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
[EditorDisplay("Text Style"), EditorOrder(2021), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
public MaterialBase TextMaterial { get; set; }
/// <summary>
/// Gets or sets the color used to draw button text.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Text Style"), EditorOrder(2020)]
public Color TextColor;
/// <summary>
/// Gets or sets the brush used for background drawing.
/// </summary>
[EditorDisplay("Background Style"), EditorOrder(1999), Tooltip("The brush used for background drawing."), ExpandGroups]
public IBrush BackgroundBrush { get; set; }
/// <summary>
/// Gets or sets the background color when button is highlighted.
/// </summary>
[EditorDisplay("Background Style"), EditorOrder(2001)]
public Color BackgroundColorHighlighted { get; set; }
/// <summary>
/// Gets or sets the background color when button is selected.
/// </summary>
[EditorDisplay("Background Style"), EditorOrder(2002)]
public Color BackgroundColorSelected { get; set; }
/// <summary>
/// Gets or sets the color of the border.
/// </summary>
[EditorDisplay("Border Style"), EditorOrder(2010), ExpandGroups]
public Color BorderColor { get; set; }
/// <summary>
/// Gets or sets the border color when button is highlighted.
/// </summary>
[EditorDisplay("Border Style"), EditorOrder(2011)]
public Color BorderColorHighlighted { get; set; }
/// <summary>
/// Gets or sets the border color when button is selected.
/// </summary>
[EditorDisplay("Border Style"), EditorOrder(2012)]
public Color BorderColorSelected { get; set; }
/// <summary>
/// Event fired when user clicks on the button.
/// </summary>
@@ -81,42 +117,6 @@ namespace FlaxEngine.GUI
/// </summary>
public event Action HoverEnd;
/// <summary>
/// Gets or sets the brush used for background drawing.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The brush used for background drawing.")]
public IBrush BackgroundBrush { get; set; }
/// <summary>
/// Gets or sets the color of the border.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
public Color BorderColor { get; set; }
/// <summary>
/// Gets or sets the background color when button is selected.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2010)]
public Color BackgroundColorSelected { get; set; }
/// <summary>
/// Gets or sets the border color when button is selected.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2020)]
public Color BorderColorSelected { get; set; }
/// <summary>
/// Gets or sets the background color when button is highlighted.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
public Color BackgroundColorHighlighted { get; set; }
/// <summary>
/// Gets or sets the border color when button is highlighted.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
public Color BorderColorHighlighted { get; set; }
/// <summary>
/// Gets a value indicating whether this button is being pressed (by mouse or touch).
/// </summary>
@@ -209,7 +209,7 @@ namespace FlaxEngine.GUI
public override void ClearState()
{
base.ClearState();
if (_isPressed)
OnPressEnd();
}

View File

@@ -97,6 +97,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the size of the box.
/// </summary>
[EditorOrder(20)]
public float BoxSize
{
get => _boxSize;
@@ -107,34 +108,34 @@ namespace FlaxEngine.GUI
}
}
/// <summary>
/// Gets or sets the color of the checkbox icon.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
public Color ImageColor { get; set; }
/// <summary>
/// Gets or sets the color of the border.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Border Style"), EditorOrder(2010), ExpandGroups]
public Color BorderColor { get; set; }
/// <summary>
/// Gets or sets the border color when checkbox is hovered.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Border Style"), EditorOrder(2011)]
public Color BorderColorHighlighted { get; set; }
/// <summary>
/// Gets or sets the color of the checkbox icon.
/// </summary>
[EditorDisplay("Image Style"), EditorOrder(2020), ExpandGroups]
public Color ImageColor { get; set; }
/// <summary>
/// Gets or sets the image used to render checkbox checked state.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render checkbox checked state.")]
[EditorDisplay("Image Style"), EditorOrder(2021), Tooltip("The image used to render checkbox checked state.")]
public IBrush CheckedImage { get; set; }
/// <summary>
/// Gets or sets the image used to render checkbox intermediate state.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render checkbox intermediate state.")]
[EditorDisplay("Image Style"), EditorOrder(2022), Tooltip("The image used to render checkbox intermediate state.")]
public IBrush IntermediateImage { get; set; }
/// <summary>

View File

@@ -246,79 +246,79 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the font used to draw text.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Text Style"), EditorOrder(2021)]
public FontReference Font { get; set; }
/// <summary>
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
[EditorDisplay("Text Style"), EditorOrder(2022), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
public MaterialBase FontMaterial { get; set; }
/// <summary>
/// Gets or sets the color of the text.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Text Style"), EditorOrder(2020), ExpandGroups]
public Color TextColor { get; set; }
/// <summary>
/// Gets or sets the color of the border.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Border Style"), EditorOrder(2010), ExpandGroups]
public Color BorderColor { get; set; }
/// <summary>
/// Gets or sets the background color when dropdown popup is opened.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2010)]
[EditorDisplay("Background Style"), EditorOrder(2002)]
public Color BackgroundColorSelected { get; set; }
/// <summary>
/// Gets or sets the border color when dropdown popup is opened.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2020)]
[EditorDisplay("Border Style"), EditorOrder(2012)]
public Color BorderColorSelected { get; set; }
/// <summary>
/// Gets or sets the background color when dropdown is highlighted.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Background Style"), EditorOrder(2001), ExpandGroups]
public Color BackgroundColorHighlighted { get; set; }
/// <summary>
/// Gets or sets the border color when dropdown is highlighted.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Border Style"), EditorOrder(2011)]
public Color BorderColorHighlighted { get; set; }
/// <summary>
/// Gets or sets the image used to render dropdown drop arrow icon.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render dropdown drop arrow icon.")]
[EditorDisplay("Icon Style"), EditorOrder(2033), Tooltip("The image used to render dropdown drop arrow icon.")]
public IBrush ArrowImage { get; set; }
/// <summary>
/// Gets or sets the color used to render dropdown drop arrow icon.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color used to render dropdown drop arrow icon.")]
[EditorDisplay("Icon Style"), EditorOrder(2030), Tooltip("The color used to render dropdown drop arrow icon."), ExpandGroups]
public Color ArrowColor { get; set; }
/// <summary>
/// Gets or sets the color used to render dropdown drop arrow icon (menu is opened).
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color used to render dropdown drop arrow icon (menu is opened).")]
[EditorDisplay("Icon Style"), EditorOrder(2032), Tooltip("The color used to render dropdown drop arrow icon (menu is opened).")]
public Color ArrowColorSelected { get; set; }
/// <summary>
/// Gets or sets the color used to render dropdown drop arrow icon (menu is highlighted).
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color used to render dropdown drop arrow icon (menu is highlighted).")]
[EditorDisplay("Icon Style"), EditorOrder(2031), Tooltip("The color used to render dropdown drop arrow icon (menu is highlighted).")]
public Color ArrowColorHighlighted { get; set; }
/// <summary>
/// Gets or sets the image used to render dropdown checked item icon.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render dropdown checked item icon.")]
[EditorDisplay("Icon Style"), EditorOrder(2034), Tooltip("The image used to render dropdown checked item icon.")]
public IBrush CheckedImage { get; set; }
/// <summary>

View File

@@ -25,19 +25,19 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the color used to multiply the image pixels.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Image Style"), EditorOrder(2010), ExpandGroups]
public Color Color { get; set; } = Color.White;
/// <summary>
/// Gets or sets the color used to multiply the image pixels when mouse is over the image.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Image Style"), EditorOrder(2011)]
public Color MouseOverColor { get; set; } = Color.White;
/// <summary>
/// Gets or sets the color used to multiply the image pixels when control is disabled.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Image Style"), EditorOrder(2012)]
public Color DisabledTint { get; set; } = Color.Gray;
/// <summary>

View File

@@ -47,37 +47,37 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the color of the text.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the text.")]
[EditorDisplay("Text Style"), EditorOrder(2010), Tooltip("The color of the text."), ExpandGroups]
public Color TextColor { get; set; }
/// <summary>
/// Gets or sets the color of the text when it is highlighted (mouse is over).
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the text when it is highlighted (mouse is over).")]
[EditorDisplay("Text Style"), EditorOrder(2011), Tooltip("The color of the text when it is highlighted (mouse is over).")]
public Color TextColorHighlighted { get; set; }
/// <summary>
/// Gets or sets the horizontal text alignment within the control bounds.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2010), Tooltip("The horizontal text alignment within the control bounds.")]
[EditorDisplay("Text Style"), EditorOrder(2020), Tooltip("The horizontal text alignment within the control bounds.")]
public TextAlignment HorizontalAlignment { get; set; } = TextAlignment.Center;
/// <summary>
/// Gets or sets the vertical text alignment within the control bounds.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2020), Tooltip("The vertical text alignment within the control bounds.")]
[EditorDisplay("Text Style"), EditorOrder(2021), Tooltip("The vertical text alignment within the control bounds.")]
public TextAlignment VerticalAlignment { get; set; } = TextAlignment.Center;
/// <summary>
/// Gets or sets the text wrapping within the control bounds.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2030), Tooltip("The text wrapping within the control bounds.")]
[EditorDisplay("Text Style"), EditorOrder(2022), Tooltip("The text wrapping within the control bounds.")]
public TextWrapping Wrapping { get; set; } = TextWrapping.NoWrap;
/// <summary>
/// Gets or sets the font.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Text Style"), EditorOrder(2023)]
public FontReference Font
{
get => _font;
@@ -99,7 +99,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Text Style"), EditorOrder(2024)]
public MaterialBase Material { get; set; }
/// <summary>

View File

@@ -99,19 +99,19 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the margin for the progress bar rectangle within the control bounds.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The margin for the progress bar rectangle within the control bounds.")]
[EditorDisplay("Bar Style"), EditorOrder(2011), Tooltip("The margin for the progress bar rectangle within the control bounds.")]
public Margin BarMargin { get; set; }
/// <summary>
/// Gets or sets the color of the progress bar rectangle.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the progress bar rectangle.")]
[EditorDisplay("Bar Style"), EditorOrder(2010), Tooltip("The color of the progress bar rectangle."), ExpandGroups]
public Color BarColor { get; set; }
/// <summary>
/// Gets or sets the brush used for progress bar drawing.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The brush used for progress bar drawing.")]
[EditorDisplay("Bar Style"), EditorOrder(2012), Tooltip("The brush used for progress bar drawing.")]
public IBrush BarBrush { get; set; }
/// <summary>

View File

@@ -27,7 +27,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the text wrapping within the control bounds.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The text wrapping within the control bounds.")]
[EditorDisplay("Text Style"), EditorOrder(2023), Tooltip("The text wrapping within the control bounds.")]
public TextWrapping Wrapping
{
get => _layout.TextWrapping;
@@ -37,31 +37,31 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the font.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorDisplay("Text Style"), EditorOrder(2024)]
public FontReference Font { get; set; }
/// <summary>
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
[EditorDisplay("Text Style"), EditorOrder(2025), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
public MaterialBase TextMaterial { get; set; }
/// <summary>
/// Gets or sets the color of the text.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the text.")]
[EditorDisplay("Text Style"), EditorOrder(2020), Tooltip("The color of the text."), ExpandGroups]
public Color TextColor { get; set; }
/// <summary>
/// Gets or sets the color of the text.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the watermark text.")]
[EditorDisplay("Text Style"), EditorOrder(2021), Tooltip("The color of the watermark text.")]
public Color WatermarkTextColor { get; set; }
/// <summary>
/// Gets or sets the color of the selection (Transparent if not used).
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the selection (Transparent if not used).")]
[EditorDisplay("Text Style"), EditorOrder(2022), Tooltip("The color of the selection (Transparent if not used).")]
public Color SelectionColor { get; set; }
/// <summary>

View File

@@ -243,42 +243,43 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets a value indicating whether you can scroll the text in the text box (eg. with a mouse wheel).
/// </summary>
[EditorOrder(41)]
public bool IsMultilineScrollable { get; set; } = true;
/// <summary>
/// Gets or sets textbox background color when the control is selected (has focus).
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The textbox background color when the control is selected (has focus).")]
[EditorDisplay("Background Style"), EditorOrder(2001), Tooltip("The textbox background color when the control is selected (has focus)."), ExpandGroups]
public Color BackgroundSelectedColor { get; set; }
/// <summary>
/// Gets or sets the color of the caret (Transparent if not used).
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the caret (Transparent if not used).")]
[EditorDisplay("Caret Style"), EditorOrder(2020), Tooltip("The color of the caret (Transparent if not used)."), ExpandGroups]
public Color CaretColor { get; set; }
/// <summary>
/// Gets or sets the speed of the caret flashing animation.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The speed of the caret flashing animation.")]
[EditorDisplay("Caret Style"), EditorOrder(2021), Tooltip("The speed of the caret flashing animation.")]
public float CaretFlashSpeed { get; set; } = 6.0f;
/// <summary>
/// Gets or sets the speed of the selection background flashing animation.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The speed of the selection background flashing animation.")]
[EditorDisplay("Background Style"), EditorOrder(2002), Tooltip("The speed of the selection background flashing animation.")]
public float BackgroundSelectedFlashSpeed { get; set; } = 6.0f;
/// <summary>
/// Gets or sets the color of the border (Transparent if not used).
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the border (Transparent if not used).")]
[EditorDisplay("Border Style"), EditorOrder(2010), Tooltip("The color of the border (Transparent if not used)."), ExpandGroups]
public Color BorderColor { get; set; }
/// <summary>
/// Gets or sets the color of the border when control is focused (Transparent if not used).
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the border when control is focused (Transparent if not used)")]
[EditorDisplay("Border Style"), EditorOrder(2011), Tooltip("The color of the border when control is focused (Transparent if not used)")]
public Color BorderSelectedColor { get; set; }
/// <summary>
@@ -409,6 +410,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the selection range.
/// </summary>
[EditorOrder(50)]
public TextRange SelectionRange
{
get => new TextRange(SelectionLeft, SelectionRight);
@@ -1195,7 +1197,7 @@ namespace FlaxEngine.GUI
{
SetSelection(hitPos);
}
if (Cursor == CursorType.Default && _changeCursor)
Cursor = CursorType.IBeam;

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@@ -166,7 +166,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets control background color (transparent color (alpha=0) means no background rendering)
/// </summary>
[ExpandGroups, EditorDisplay("Style"), EditorOrder(2000), Tooltip("The control background color. Use transparent color (alpha=0) to hide background.")]
[ExpandGroups, EditorDisplay("Background Style"), EditorOrder(2000), Tooltip("The control background color. Use transparent color (alpha=0) to hide background.")]
public Color BackgroundColor
{
get => _backgroundColor;

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@@ -95,48 +95,48 @@ namespace FlaxEngine.GUI
}
}
/// <summary>
/// Gets or sets the color used to draw header text.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
public Color HeaderTextColor;
/// <summary>
/// Gets or sets the color of the header.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
public Color HeaderColor { get; set; }
/// <summary>
/// Gets or sets the color of the header when mouse is over.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
public Color HeaderColorMouseOver { get; set; }
/// <summary>
/// Gets or sets the font used to render panel header text.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
public FontReference HeaderTextFont { get; set; }
/// <summary>
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("Custom material used to render the header text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
public MaterialBase HeaderTextMaterial { get; set; }
/// <summary>
/// Gets or sets a value indicating whether enable drop down icon drawing.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorOrder(1)]
public bool EnableDropDownIcon { get; set; }
/// <summary>
/// Gets or sets a value indicating whether to enable containment line drawing,
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
[EditorOrder(2)]
public bool EnableContainmentLines { get; set; } = false;
/// <summary>
/// Gets or sets the color used to draw header text.
/// </summary>
[EditorDisplay("Header Style"), EditorOrder(2010), ExpandGroups]
public Color HeaderTextColor;
/// <summary>
/// Gets or sets the color of the header.
/// </summary>
[EditorDisplay("Header Style"), EditorOrder(2011)]
public Color HeaderColor { get; set; }
/// <summary>
/// Gets or sets the color of the header when mouse is over.
/// </summary>
[EditorDisplay("Header Style"), EditorOrder(2012)]
public Color HeaderColorMouseOver { get; set; }
/// <summary>
/// Gets or sets the font used to render panel header text.
/// </summary>
[EditorDisplay("Header Text Style"), EditorOrder(2020), ExpandGroups]
public FontReference HeaderTextFont { get; set; }
/// <summary>
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
/// </summary>
[EditorDisplay("Header Text Style"), EditorOrder(2021), Tooltip("Custom material used to render the header text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
public MaterialBase HeaderTextMaterial { get; set; }
/// <summary>
/// Occurs when mouse right-clicks over the header.
/// </summary>
@@ -192,13 +192,13 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the image used to render drop panel drop arrow icon when panel is opened.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render drop panel drop arrow icon when panel is opened.")]
[EditorDisplay("Icon Style"), EditorOrder(2030), Tooltip("The image used to render drop panel drop arrow icon when panel is opened."), ExpandGroups]
public IBrush ArrowImageOpened { get; set; }
/// <summary>
/// Gets or sets the image used to render drop panel drop arrow icon when panel is closed.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render drop panel drop arrow icon when panel is closed.")]
[EditorDisplay("Icon Style"), EditorOrder(2031), Tooltip("The image used to render drop panel drop arrow icon when panel is closed.")]
public IBrush ArrowImageClosed { get; set; }
/// <summary>
@@ -376,7 +376,6 @@ namespace FlaxEngine.GUI
Render2D.DrawText(HeaderTextFont.GetFont(), HeaderTextMaterial, HeaderText, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
if (!_isClosed && EnableContainmentLines)
{
Color lineColor = Style.Current.ForegroundGrey - new Color(0, 0, 0, 100);
@@ -385,7 +384,7 @@ namespace FlaxEngine.GUI
Render2D.DrawLine(new Float2(1, Height), new Float2(Width, Height), lineColor, lineThickness);
Render2D.DrawLine(new Float2(Width, HeaderHeight), new Float2(Width, Height), lineColor, lineThickness);
}
// Children
DrawChildren();
}