Add explicit GPU resource transitions, memory and compute barriers
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@@ -82,7 +82,7 @@ void BitonicSort::Sort(GPUContext* context, GPUBuffer* indicesBuffer, GPUBuffer*
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if (checkIfSkipPass())
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return;
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PROFILE_GPU_CPU("Bitonic Sort");
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uint32 maxNumElements = indicesBuffer->GetElementsCount();
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int32 maxNumElements = (int32)indicesBuffer->GetElementsCount();
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if (maxElements > 0 && maxElements < maxNumElements)
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maxNumElements = maxElements;
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const uint32 alignedMaxNumElements = Math::RoundUpToPowerOf2(maxNumElements);
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