Implement SDL platform, windowing and input handling
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82
Source/Engine/Platform/SDL/SDLPlatform.h
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82
Source/Engine/Platform/SDL/SDLPlatform.h
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#if PLATFORM_SDL
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#include "Engine/Platform/Base/Enums.h"
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#if PLATFORM_WINDOWS
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#include "Engine/Platform/Windows/WindowsPlatform.h"
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#elif PLATFORM_LINUX
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#include "Engine/Platform/Linux/LinuxPlatform.h"
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#else
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#endif
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class SDLWindow;
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union SDL_Event;
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#if PLATFORM_WINDOWS
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typedef struct tagMSG MSG;
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#elif PLATFORM_LINUX
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union _XEvent;
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#endif
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/// <summary>
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/// The Windows platform implementation and application management utilities.
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/// </summary>
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class FLAXENGINE_API SDLPlatform
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#if PLATFORM_WINDOWS
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: public WindowsPlatform
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{
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using base = WindowsPlatform;
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#elif PLATFORM_LINUX
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: public LinuxPlatform
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{
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using base = LinuxPlatform;
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#else
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{
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#endif
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friend SDLWindow;
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private:
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static uint32 DraggedWindowId;
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private:
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static bool InitPlatform();
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#if PLATFORM_LINUX
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static bool InitPlatformX11(void* display);
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#endif
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static bool HandleEvent(SDL_Event& event);
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#if PLATFORM_WINDOWS
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static int __cdecl EventMessageHook(void* userdata, MSG* msg);
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#elif PLATFORM_LINUX
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static int __cdecl X11EventHook(void *userdata, _XEvent *xevent);
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#endif
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public:
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static bool CheckWindowDragging(Window* window, WindowHitCodes hit);
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#if PLATFORM_LINUX
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static void* GetXDisplay();
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#endif
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static bool UsesWayland();
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static bool UsesXWayland();
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static bool UsesX11();
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public:
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// [PlatformBase]
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static bool Init();
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static void LogInfo();
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static void Tick();
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static void SetHighDpiAwarenessEnabled(bool enable);
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static BatteryInfo GetBatteryInfo();
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static int32 GetDpi();
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static void OpenUrl(const StringView& url);
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static Float2 GetMousePosition();
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static void SetMousePosition(const Float2& pos);
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static Float2 GetDesktopSize();
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static Rectangle GetMonitorBounds(const Float2& screenPos);
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static Rectangle GetVirtualDesktopBounds();
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static Window* CreateWindow(const CreateWindowSettings& settings);
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};
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#endif
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