Implement SDL platform, windowing and input handling

This commit is contained in:
2024-07-25 21:39:21 +03:00
committed by Ari Vuollet
parent c83a3c32c7
commit b622a1cc5e
131 changed files with 67507 additions and 95 deletions

53
Source/ThirdParty/SDL/SDL.Build.cs vendored Normal file
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// https://www.libsdl.org/
/// </summary>
public class SDL : DepsModule
{
/// <inheritdoc />
public override void Init()
{
base.Init();
LicenseType = LicenseTypes.Custom;
LicenseFilePath = "LICENSE.txt";
// Merge third-party modules into engine binary
BinaryModuleName = "FlaxEngine";
}
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
var depsRoot = options.DepsFolder;
switch (options.Platform.Target)
{
case TargetPlatform.Windows:
options.OutputFiles.Add(Path.Combine(depsRoot, "SDL3.lib"));
options.OptionalDependencyFiles.Add(Path.Combine(depsRoot, "SDL3.pdb"));
options.OptionalDependencyFiles.Add(Path.Combine(depsRoot, "SDL3.dll"));
// For static linkage
options.OutputFiles.Add("Setupapi.lib");
options.OutputFiles.Add("Version.lib");
options.OutputFiles.Add("Imm32.lib");
options.OutputFiles.Add("Gdi32.lib");
break;
case TargetPlatform.Linux:
case TargetPlatform.Mac:
options.OutputFiles.Add(Path.Combine(depsRoot, "libSDL3.a"));
break;
default: throw new InvalidPlatformException(options.Platform.Target);
}
options.PublicIncludePaths.Add(Path.Combine(Globals.EngineRoot, @"Source\ThirdParty\SDL"));
}
}