Fix error when adding new audio track to scene anim via drag & drop
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@@ -197,7 +197,7 @@ namespace FlaxEditor.GUI.Timeline
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continue;
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continue;
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var track = (NestedSceneAnimationTrack)timeline.NewTrack(NestedSceneAnimationTrack.GetArchetype());
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var track = (NestedSceneAnimationTrack)timeline.NewTrack(NestedSceneAnimationTrack.GetArchetype());
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track.Asset = sceneAnimation;
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track.Asset = sceneAnimation;
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track.TrackMedia.Duration = sceneAnimation.Duration;
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track.TrackMedia.DurationFrames = (int)(sceneAnimation.Duration * timeline.FramesPerSecond);
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track.Rename(assetItem.ShortName);
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track.Rename(assetItem.ShortName);
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timeline.AddTrack(track);
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timeline.AddTrack(track);
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}
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}
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@@ -208,7 +208,7 @@ namespace FlaxEditor.GUI.Timeline
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continue;
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continue;
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var track = (AudioTrack)timeline.NewTrack(AudioTrack.GetArchetype());
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var track = (AudioTrack)timeline.NewTrack(AudioTrack.GetArchetype());
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track.Asset = audioClip;
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track.Asset = audioClip;
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track.TrackMedia.Duration = audioClip.Length;
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track.TrackMedia.DurationFrames = (int)(audioClip.Length * timeline.FramesPerSecond);
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track.Rename(assetItem.ShortName);
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track.Rename(assetItem.ShortName);
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timeline.AddTrack(track);
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timeline.AddTrack(track);
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}
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}
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