Fix anim slot from playing animations more than 1 time based on speed.
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@@ -2109,7 +2109,8 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
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bucket.LoopsLeft--;
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bucket.LoopsDone++;
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}
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value = SampleAnimation(node, loop, length, 0.0f, bucket.TimePosition, newTimePos, anim, slot.Speed);
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// Speed is accounted for in the new time pos, so keep sample speed at 1
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value = SampleAnimation(node, loop, length, 0.0f, bucket.TimePosition, newTimePos, anim, 1);
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bucket.TimePosition = newTimePos;
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if (bucket.LoopsLeft == 0 && slot.BlendOutTime > 0.0f && length - slot.BlendOutTime < bucket.TimePosition)
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{
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