Fix for faster models exporting
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@@ -75,8 +75,8 @@ ExportAssetResult AssetExporters::ExportModel(ExportAssetContext& context)
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for (uint32 i = 0; i < vertices; i++)
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{
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auto v = vb1[i].TexCoord;
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output->WriteText(StringAnsi::Format("vt {0} {1}\n", Float16Compressor::Decompress(v.X), Float16Compressor::Decompress(v.Y)));
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auto v = vb1[i].TexCoord.ToVector2();
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output->WriteText(StringAnsi::Format("vt {0} {1}\n", v.X, v.Y));
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}
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output->WriteChar('\n');
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@@ -180,8 +180,8 @@ ExportAssetResult AssetExporters::ExportSkinnedModel(ExportAssetContext& context
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for (uint32 i = 0; i < vertices; i++)
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{
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auto v = vb0[i].TexCoord;
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output->WriteText(StringAnsi::Format("vt {0} {1}\n", Float16Compressor::Decompress(v.X), Float16Compressor::Decompress(v.Y)));
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auto v = vb0[i].TexCoord.ToVector2();
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output->WriteText(StringAnsi::Format("vt {0} {1}\n", v.X, v.Y));
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}
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output->WriteChar('\n');
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