Add CaptureOffset to Environment Probe
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@@ -448,7 +448,7 @@ void ProbesRendererService::OnRender(RenderTask* task, GPUContext* context)
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if (_current.Type == ProbeEntry::Types::EnvProbe)
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{
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auto envProbe = (EnvironmentProbe*)_current.Actor.Get();
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Vector3 position = envProbe->GetPosition();
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Vector3 position = envProbe->GetTransform().LocalToWorld(envProbe->CaptureOffset);
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float radius = envProbe->GetScaledRadius();
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float nearPlane = Math::Max(0.1f, envProbe->CaptureNearPlane);
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