set spline points / tangents size by camera distance
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@@ -12,6 +12,7 @@ using FlaxEditor.Modules;
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using FlaxEngine;
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using FlaxEngine.Json;
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using Object = FlaxEngine.Object;
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using FlaxEditor.Viewport.Cameras;
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namespace FlaxEditor.SceneGraph.Actors
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{
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@@ -167,10 +168,11 @@ namespace FlaxEditor.SceneGraph.Actors
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public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
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{
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normal = -ray.Ray.Direction;
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var actor = (Spline)_node.Actor;
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var pos = actor.GetSplinePoint(Index);
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normal = -ray.Ray.Direction;
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return new BoundingSphere(pos, 7.0f).Intersects(ref ray.Ray, out distance);
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var nodeSize = NodeSizeByDistance(Transform.Translation, PointNodeSize);
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return new BoundingSphere(pos, nodeSize).Intersects(ref ray.Ray, out distance);
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}
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public override void OnDebugDraw(ViewportDebugDrawData data)
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@@ -179,23 +181,26 @@ namespace FlaxEditor.SceneGraph.Actors
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var pos = actor.GetSplinePoint(Index);
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var tangentIn = actor.GetSplineTangent(Index, true).Translation;
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var tangentOut = actor.GetSplineTangent(Index, false).Translation;
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var pointSize = NodeSizeByDistance(pos, PointNodeSize);
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var tangentInSize = NodeSizeByDistance(tangentIn, TangentNodeSize);
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var tangentOutSize = NodeSizeByDistance(tangentOut, TangentNodeSize);
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// Draw spline path
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ParentNode.OnDebugDraw(data);
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// Draw selected point highlight
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DebugDraw.DrawSphere(new BoundingSphere(pos, 5.0f), Color.Yellow, 0, false);
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DebugDraw.DrawSphere(new BoundingSphere(pos, pointSize), Color.Yellow, 0, false);
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// Draw tangent points
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if (tangentIn != pos)
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{
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DebugDraw.DrawLine(pos, tangentIn, Color.Blue.AlphaMultiplied(0.6f), 0, false);
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DebugDraw.DrawWireSphere(new BoundingSphere(tangentIn, 4.0f), Color.Blue, 0, false);
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DebugDraw.DrawWireSphere(new BoundingSphere(tangentIn, tangentInSize), Color.Blue, 0, false);
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}
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if (tangentOut != pos)
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{
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DebugDraw.DrawLine(pos, tangentOut, Color.Red.AlphaMultiplied(0.6f), 0, false);
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DebugDraw.DrawWireSphere(new BoundingSphere(tangentOut, 4.0f), Color.Red, 0, false);
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DebugDraw.DrawWireSphere(new BoundingSphere(tangentOut, tangentOutSize), Color.Red, 0, false);
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}
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}
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@@ -249,10 +254,11 @@ namespace FlaxEditor.SceneGraph.Actors
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public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
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{
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normal = -ray.Ray.Direction;
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var actor = (Spline)_node.Actor;
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var pos = actor.GetSplineTangent(_index, _isIn).Translation;
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normal = -ray.Ray.Direction;
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return new BoundingSphere(pos, 7.0f).Intersects(ref ray.Ray, out distance);
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var tangentSize = NodeSizeByDistance(Transform.Translation, TangentNodeSize);
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return new BoundingSphere(pos, tangentSize).Intersects(ref ray.Ray, out distance);
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}
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public override void OnDebugDraw(ViewportDebugDrawData data)
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@@ -263,7 +269,8 @@ namespace FlaxEditor.SceneGraph.Actors
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// Draw selected tangent highlight
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var actor = (Spline)_node.Actor;
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var pos = actor.GetSplineTangent(_index, _isIn).Translation;
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DebugDraw.DrawSphere(new BoundingSphere(pos, 5.0f), Color.YellowGreen, 0, false);
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var tangentSize = NodeSizeByDistance(Transform.Translation, TangentNodeSize);
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DebugDraw.DrawSphere(new BoundingSphere(pos, tangentSize), Color.YellowGreen, 0, false);
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}
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public override void OnContextMenu(ContextMenu contextMenu)
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@@ -279,6 +286,9 @@ namespace FlaxEditor.SceneGraph.Actors
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}
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}
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private const float PointNodeSize = 2;
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private const float TangentNodeSize = 1.6f;
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/// <inheritdoc />
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public SplineNode(Actor actor)
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: base(actor)
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@@ -398,6 +408,14 @@ namespace FlaxEditor.SceneGraph.Actors
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}
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}
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private static float NodeSizeByDistance(Vector3 nodePosition, float nodeSize)
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{
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var cameraTransform = Editor.Instance.Windows.EditWin.Viewport.ViewportCamera.Viewport.ViewTransform;
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var distance = Vector3.Distance(cameraTransform.Translation, nodePosition) / 100;
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return distance * nodeSize;
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}
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/// <inheritdoc />
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public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
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{
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