**Refactor sRGB import option on textures** to actually handle image contents with gamma
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@@ -278,6 +278,11 @@ struct FLAXENGINE_API TextureEntry
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/// </summary>
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TypeHint Type;
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/// <summary>
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/// Hints that texture contents are in sRGB color format.
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/// </summary>
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bool sRGB = false;
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/// <summary>
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/// The texture asset identifier.
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/// </summary>
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