Optimize vectors normalization
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@@ -2,8 +2,10 @@
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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using Mathr = FlaxEngine.Mathd;
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#else
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using Real = System.Single;
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using Mathr = FlaxEngine.Mathf;
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#endif
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// -----------------------------------------------------------------------------
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@@ -203,22 +205,22 @@ namespace FlaxEngine
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/// <summary>
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/// Gets a value indicting whether this instance is normalized.
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/// </summary>
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public bool IsNormalized => Mathf.IsOne(X * X + Y * Y);
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public bool IsNormalized => Mathr.IsOne(X * X + Y * Y);
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/// <summary>
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/// Gets a value indicting whether this vector is zero
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/// </summary>
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public bool IsZero => Mathf.IsZero(X) && Mathf.IsZero(Y);
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public bool IsZero => Mathr.IsZero(X) && Mathr.IsZero(Y);
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/// <summary>
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/// Gets a minimum component value
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/// </summary>
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public Real MinValue => Mathf.Min(X, Y);
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public Real MinValue => Mathr.Min(X, Y);
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/// <summary>
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/// Gets a maximum component value
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/// </summary>
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public Real MaxValue => Mathf.Max(X, Y);
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public Real MaxValue => Mathr.Max(X, Y);
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/// <summary>
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/// Gets an arithmetic average value of all vector components.
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@@ -233,7 +235,7 @@ namespace FlaxEngine
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/// <summary>
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/// Gets a vector with values being absolute values of that vector.
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/// </summary>
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public Vector2 Absolute => new Vector2(Mathf.Abs(X), Mathf.Abs(Y));
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public Vector2 Absolute => new Vector2(Mathr.Abs(X), Mathr.Abs(Y));
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/// <summary>
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/// Gets a vector with values being opposite to values of that vector.
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@@ -292,8 +294,8 @@ namespace FlaxEngine
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/// </summary>
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public void Normalize()
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{
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Real length = Length;
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if (!Mathf.IsZero(length))
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Real length = (Real)Math.Sqrt(X * X + Y * Y);
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if (length >= Mathr.Epsilon)
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{
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Real inv = 1.0f / length;
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X *= inv;
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@@ -904,8 +906,8 @@ namespace FlaxEngine
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/// <remarks>Passing <paramref name="amount" /> a value of 0 will cause <paramref name="start" /> to be returned; a value of 1 will cause <paramref name="end" /> to be returned.</remarks>
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public static void Lerp(ref Vector2 start, ref Vector2 end, float amount, out Vector2 result)
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{
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result.X = Mathf.Lerp(start.X, end.X, amount);
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result.Y = Mathf.Lerp(start.Y, end.Y, amount);
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result.X = Mathr.Lerp(start.X, end.X, amount);
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result.Y = Mathr.Lerp(start.Y, end.Y, amount);
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}
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/// <summary>
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@@ -932,8 +934,8 @@ namespace FlaxEngine
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/// <remarks>Passing <paramref name="amount" /> a value of 0 will cause <paramref name="start" /> to be returned; a value of 1 will cause <paramref name="end" /> to be returned.</remarks>
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public static void Lerp(ref Vector2 start, ref Vector2 end, ref Vector2 amount, out Vector2 result)
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{
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result.X = Mathf.Lerp(start.X, end.X, amount.X);
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result.Y = Mathf.Lerp(start.Y, end.Y, amount.Y);
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result.X = Mathr.Lerp(start.X, end.X, amount.X);
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result.Y = Mathr.Lerp(start.Y, end.Y, amount.Y);
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}
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/// <summary>
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@@ -959,7 +961,7 @@ namespace FlaxEngine
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/// <param name="result">When the method completes, contains the cubic interpolation of the two vectors.</param>
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public static void SmoothStep(ref Vector2 start, ref Vector2 end, float amount, out Vector2 result)
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{
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amount = Mathf.SmoothStep(amount);
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amount = Mathr.SmoothStep(amount);
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Lerp(ref start, ref end, amount, out result);
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}
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@@ -1552,7 +1554,7 @@ namespace FlaxEngine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(Vector2 left, Vector2 right)
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{
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return Mathf.NearEqual(left.X, right.X) && Mathf.NearEqual(left.Y, right.Y);
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return Mathr.NearEqual(left.X, right.X) && Mathr.NearEqual(left.Y, right.Y);
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}
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/// <summary>
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@@ -1564,7 +1566,7 @@ namespace FlaxEngine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(Vector2 left, Vector2 right)
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{
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return !Mathf.NearEqual(left.X, right.X) || !Mathf.NearEqual(left.Y, right.Y);
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return !Mathr.NearEqual(left.X, right.X) || !Mathr.NearEqual(left.Y, right.Y);
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}
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/// <summary>
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@@ -1670,7 +1672,7 @@ namespace FlaxEngine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(ref Vector2 other)
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{
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return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y);
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return Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y);
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}
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/// <summary>
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@@ -1678,7 +1680,7 @@ namespace FlaxEngine
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/// </summary>
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public static bool Equals(ref Vector2 a, ref Vector2 b)
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{
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return Mathf.NearEqual(a.X, b.X) && Mathf.NearEqual(a.Y, b.Y);
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return Mathr.NearEqual(a.X, b.X) && Mathr.NearEqual(a.Y, b.Y);
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}
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/// <summary>
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@@ -1689,7 +1691,7 @@ namespace FlaxEngine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(Vector2 other)
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{
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return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y);
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return Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y);
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}
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/// <summary>
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@@ -1699,7 +1701,7 @@ namespace FlaxEngine
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/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
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public override bool Equals(object value)
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{
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return value is Vector2 other && Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y);
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return value is Vector2 other && Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y);
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}
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}
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}
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