Add drag cleanup on destroy.
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@@ -814,6 +814,7 @@ namespace FlaxEditor.SceneGraph.GUI
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_dragScripts = null;
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_dragScripts = null;
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_dragAssets = null;
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_dragAssets = null;
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_dragActorType = null;
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_dragActorType = null;
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_dragScriptItems = null;
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_dragHandlers?.Clear();
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_dragHandlers?.Clear();
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_dragHandlers = null;
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_dragHandlers = null;
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_highlights = null;
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_highlights = null;
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@@ -213,6 +213,7 @@ namespace FlaxEditor.Windows.Assets
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_window = null;
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_window = null;
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_dragAssets = null;
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_dragAssets = null;
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_dragActorType = null;
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_dragActorType = null;
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_dragScriptItems = null;
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_dragHandlers?.Clear();
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_dragHandlers?.Clear();
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_dragHandlers = null;
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_dragHandlers = null;
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@@ -498,6 +498,7 @@ namespace FlaxEditor.Windows
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{
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{
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_dragAssets = null;
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_dragAssets = null;
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_dragActorType = null;
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_dragActorType = null;
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_dragScriptItems = null;
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_dragHandlers?.Clear();
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_dragHandlers?.Clear();
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_dragHandlers = null;
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_dragHandlers = null;
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_tree = null;
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_tree = null;
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