diff --git a/Source/Engine/Networking/NetworkInternal.h b/Source/Engine/Networking/NetworkInternal.h index 250eae128..46030dc86 100644 --- a/Source/Engine/Networking/NetworkInternal.h +++ b/Source/Engine/Networking/NetworkInternal.h @@ -9,9 +9,9 @@ enum class NetworkMessageIDs : uint8 None = 0, Handshake, HandshakeReply, - ReplicatedObject, - SpawnObject, - DespawnObject, + ObjectReplicate, + ObjectSpawn, + ObjectDespawn, MAX, }; @@ -24,7 +24,7 @@ public: static void NetworkReplicatorClear(); static void NetworkReplicatorPreUpdate(); static void NetworkReplicatorUpdate(); - static void OnNetworkMessageReplicatedObject(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer); - static void OnNetworkMessageSpawnObject(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer); - static void OnNetworkMessageDespawnObject(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer); + static void OnNetworkMessageObjectReplicate(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer); + static void OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer); + static void OnNetworkMessageObjectDespawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer); }; diff --git a/Source/Engine/Networking/NetworkManager.cpp b/Source/Engine/Networking/NetworkManager.cpp index e9390b75d..3a1f68061 100644 --- a/Source/Engine/Networking/NetworkManager.cpp +++ b/Source/Engine/Networking/NetworkManager.cpp @@ -128,9 +128,9 @@ namespace nullptr, OnNetworkMessageHandshake, OnNetworkMessageHandshakeReply, - NetworkInternal::OnNetworkMessageReplicatedObject, - NetworkInternal::OnNetworkMessageSpawnObject, - NetworkInternal::OnNetworkMessageDespawnObject, + NetworkInternal::OnNetworkMessageObjectReplicate, + NetworkInternal::OnNetworkMessageObjectSpawn, + NetworkInternal::OnNetworkMessageObjectDespawn, }; } diff --git a/Source/Engine/Networking/NetworkReplicator.cpp b/Source/Engine/Networking/NetworkReplicator.cpp index 64f1df4b0..6369ff1ed 100644 --- a/Source/Engine/Networking/NetworkReplicator.cpp +++ b/Source/Engine/Networking/NetworkReplicator.cpp @@ -26,7 +26,7 @@ PACK_STRUCT(struct NetworkMessageReplicatedObject { - NetworkMessageIDs ID = NetworkMessageIDs::ReplicatedObject; + NetworkMessageIDs ID = NetworkMessageIDs::ObjectReplicate; uint32 OwnerFrame; Guid ObjectId; // TODO: introduce networked-ids to synchronize unique ids as ushort (less data over network) Guid ParentId; @@ -36,7 +36,7 @@ PACK_STRUCT(struct NetworkMessageReplicatedObject PACK_STRUCT(struct NetworkMessageSpawnObject { - NetworkMessageIDs ID = NetworkMessageIDs::SpawnObject; + NetworkMessageIDs ID = NetworkMessageIDs::ObjectSpawn; Guid ObjectId; Guid ParentId; uint32 OwnerClientId; @@ -45,7 +45,7 @@ PACK_STRUCT(struct NetworkMessageSpawnObject PACK_STRUCT(struct NetworkMessageDespawnObject { - NetworkMessageIDs ID = NetworkMessageIDs::SpawnObject; + NetworkMessageIDs ID = NetworkMessageIDs::ObjectSpawn; Guid ObjectId; }); @@ -546,7 +546,7 @@ void NetworkInternal::NetworkReplicatorUpdate() Scripting::ObjectsLookupIdMapping.Set(nullptr); } -void NetworkInternal::OnNetworkMessageReplicatedObject(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer) +void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer) { NetworkMessageReplicatedObject msgData; event.Message.ReadStructure(msgData); @@ -594,7 +594,7 @@ void NetworkInternal::OnNetworkMessageReplicatedObject(NetworkEvent& event, Netw } } -void NetworkInternal::OnNetworkMessageSpawnObject(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer) +void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer) { NetworkMessageSpawnObject msgData; event.Message.ReadStructure(msgData); @@ -656,7 +656,7 @@ void NetworkInternal::OnNetworkMessageSpawnObject(NetworkEvent& event, NetworkCl } } -void NetworkInternal::OnNetworkMessageDespawnObject(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer) +void NetworkInternal::OnNetworkMessageObjectDespawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer) { NetworkMessageDespawnObject msgData; event.Message.ReadStructure(msgData);