Refactor AnimGraph debug flows to use scripting API event
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "Animations.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Level/Actors/AnimatedModel.h"
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#include "Engine/Engine/Time.h"
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@@ -22,6 +23,7 @@ public:
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};
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AnimationsService AnimationManagerInstance;
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Delegate<Asset*, ScriptingObject*, uint32, uint32> Animations::DebugFlow;
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void AnimationsService::Update()
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{
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